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What could One D&D do to push the game more toward story?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8868794" data-attributes="member: 82106"><p>What is the substance of this 'leaning in'? If the 'backbone' of the arc of play is the module/AP/GM-authored story arc, then to what degree is the story about the character, and not basically a playing out of that arc? IMHO it seems like such things as BIFTs and Inspiration are more 'color additions', and perhaps the 'B' part coupled with any other background the player authored, might inject some secondary plot items. This technique certainly isn't SUBTRACTING from story, but its fundamentally limited to secondary elements, not to shaping the arc of play. I would be tempted to say those kinds of techniques may have more impact in a sandbox type of play, which 5e can certainly support though it doesn't seem to be exceptionally good at it. Even there the game tends to be much more "environment as protagonist" but I've definitely seen some games of that ilk that are more character focused.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8868794, member: 82106"] What is the substance of this 'leaning in'? If the 'backbone' of the arc of play is the module/AP/GM-authored story arc, then to what degree is the story about the character, and not basically a playing out of that arc? IMHO it seems like such things as BIFTs and Inspiration are more 'color additions', and perhaps the 'B' part coupled with any other background the player authored, might inject some secondary plot items. This technique certainly isn't SUBTRACTING from story, but its fundamentally limited to secondary elements, not to shaping the arc of play. I would be tempted to say those kinds of techniques may have more impact in a sandbox type of play, which 5e can certainly support though it doesn't seem to be exceptionally good at it. Even there the game tends to be much more "environment as protagonist" but I've definitely seen some games of that ilk that are more character focused. [/QUOTE]
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What could One D&D do to push the game more toward story?
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