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<blockquote data-quote="payn" data-source="post: 8867393" data-attributes="member: 90374"><p>Speaking for myself, I'm a skill system guy. 5E is one of the worst skill systems. Which is a shame because its good in many other areas. Also, the adventure material could be a lot better. Id rather they break down those hardback monstrosities and take the setting info, player options, and adventure material and spread it out. Not asking for the return of monthly releases, but if they want to monetize players more, give them something singular to buy.</p><p></p><p>Sure, but I'm afraid it would make the game a bit more complex. That might move out of the goal of being a causal entry level game. Though, everything is in degrees and oneD&D seems to be taking some steps in an interesting direction. YMMV </p><p></p><p>Had I started with 5E id probably love it. Though, I went from 2E to 3E to Pathfinder. I like that crunchy goodness, and chargen wilderness to play in. 5E is mild in comparison, although has a better running system (I love BA!). Since 5E lacks that player granularity, I rely on a GM selling me on a great campaign. That puts a load of effort on the GM that, IMO, is lightened some with a player option focused system. If the GM is in a rut, or just not that good, I still have my chargen to keep me interested, but not really when it comes to 5E. So great adventures/paths have a higher demand (from me) than previous editions. </p><p></p><p>Do I need a break in general? Na. Im a system hopper and mechanical explorer. I wish more folks were. Some, however, are entirely inseparable from the D&D brand. If the books on the table dont say "D&D" on them, they wont play or be satisfied. It's more cultural than mechanical, though the squealing is loud when the mechanics are not to their liking. YMMV.</p></blockquote><p></p>
[QUOTE="payn, post: 8867393, member: 90374"] Speaking for myself, I'm a skill system guy. 5E is one of the worst skill systems. Which is a shame because its good in many other areas. Also, the adventure material could be a lot better. Id rather they break down those hardback monstrosities and take the setting info, player options, and adventure material and spread it out. Not asking for the return of monthly releases, but if they want to monetize players more, give them something singular to buy. Sure, but I'm afraid it would make the game a bit more complex. That might move out of the goal of being a causal entry level game. Though, everything is in degrees and oneD&D seems to be taking some steps in an interesting direction. YMMV Had I started with 5E id probably love it. Though, I went from 2E to 3E to Pathfinder. I like that crunchy goodness, and chargen wilderness to play in. 5E is mild in comparison, although has a better running system (I love BA!). Since 5E lacks that player granularity, I rely on a GM selling me on a great campaign. That puts a load of effort on the GM that, IMO, is lightened some with a player option focused system. If the GM is in a rut, or just not that good, I still have my chargen to keep me interested, but not really when it comes to 5E. So great adventures/paths have a higher demand (from me) than previous editions. Do I need a break in general? Na. Im a system hopper and mechanical explorer. I wish more folks were. Some, however, are entirely inseparable from the D&D brand. If the books on the table dont say "D&D" on them, they wont play or be satisfied. It's more cultural than mechanical, though the squealing is loud when the mechanics are not to their liking. YMMV. [/QUOTE]
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