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What could OneD&D to bring YOU back to D&D? (+)
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<blockquote data-quote="ART!" data-source="post: 8876486" data-attributes="member: 79926"><p>My group has been playing 5E weekly since January 2017, and we have a blast, but things about the game have started to bug me - especially now that I'm DMing again.</p><p></p><p></p><p></p><p>A new or retooled older setting is something that would get me excited, too. I think the rules would need more ways to dial things up and down - and more variant rules options - to be able to make this work. Dark Sun's S&S vibe definitely appeals to me. Theoretically, their new multiverse approach should make new setting books more likely.</p><p></p><p></p><p></p><p>100% agree!</p><p></p><p>I want systems for social and exploration play that have enough weight/heft that they warrant their own encounter builders - or better yet an encounter building tool that can switch from exploration to social to combat.</p><p></p><p>And a system that had more dynamic monster design would play right into that.</p><p></p><p>I think I would rather play that than the full rules!</p><p></p><p>This would be amazing, and would be a <em>big</em> selling point for me and my group.</p><p></p><p>Sweet Lord, yes. I find it kind of mind-numbing, really. See my comments above about a dynamic, multi-pillar encounter builder.</p></blockquote><p></p>
[QUOTE="ART!, post: 8876486, member: 79926"] My group has been playing 5E weekly since January 2017, and we have a blast, but things about the game have started to bug me - especially now that I'm DMing again. A new or retooled older setting is something that would get me excited, too. I think the rules would need more ways to dial things up and down - and more variant rules options - to be able to make this work. Dark Sun's S&S vibe definitely appeals to me. Theoretically, their new multiverse approach should make new setting books more likely. 100% agree! I want systems for social and exploration play that have enough weight/heft that they warrant their own encounter builders - or better yet an encounter building tool that can switch from exploration to social to combat. And a system that had more dynamic monster design would play right into that. I think I would rather play that than the full rules! This would be amazing, and would be a [I]big[/I] selling point for me and my group. Sweet Lord, yes. I find it kind of mind-numbing, really. See my comments above about a dynamic, multi-pillar encounter builder. [/QUOTE]
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