Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What could possibly go wrong?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 5457457" data-attributes="member: 23935"><p>Many.</p><p></p><p>One early game of AD&D, the DM decided he wanted a more "epic-y" feel and decided to grant every PC a started magical ability and powerful magic item. About the 3rd session, he realised that he couldn't threaten us since anything he thought would challenge us didn't and anything tougher killed us outright. Game never had a 4th session.</p><p></p><p>Several games attempted to introduce Fumble mechanics. The fumbles were generally annoying, but not game-breaking <em>until you hit outliers on the chart</em>. Then a character (or 2) died (or worse). Games typically ended and/or had the rules yanked and session retconned at that point. Even with the retconn, player satisfaction dropped since some players had to live with their previous results and the more recently affected were given a pass.</p><p></p><p>Several games tried to introduce "better and more wild" wild magic and fell apart once all the original arcane casters died or were retired and no one was willing to play one any more.</p><p></p><p>One DM had a lot of ideas he wanted to explore in his game. Rules were added and removed every session. Player fatigue set in and the group turned to someone else to run.</p><p></p><p>One game tried to introduce mechanics for land-owning and political control and set the PCs up as minor nobles of a region. The bookkeeping was tedious and the PCs felt constrained from adventuring as a group. That was OK though since the PC could take his retainers and deal with the opportunity/threat themselves <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /> Since 80% of the players didn't want to sit and watch someone else's adventure each week and the DM wasn't running every night so that each PC could run once a week individually, the game collapsed.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5457457, member: 23935"] Many. One early game of AD&D, the DM decided he wanted a more "epic-y" feel and decided to grant every PC a started magical ability and powerful magic item. About the 3rd session, he realised that he couldn't threaten us since anything he thought would challenge us didn't and anything tougher killed us outright. Game never had a 4th session. Several games attempted to introduce Fumble mechanics. The fumbles were generally annoying, but not game-breaking [I]until you hit outliers on the chart[/I]. Then a character (or 2) died (or worse). Games typically ended and/or had the rules yanked and session retconned at that point. Even with the retconn, player satisfaction dropped since some players had to live with their previous results and the more recently affected were given a pass. Several games tried to introduce "better and more wild" wild magic and fell apart once all the original arcane casters died or were retired and no one was willing to play one any more. One DM had a lot of ideas he wanted to explore in his game. Rules were added and removed every session. Player fatigue set in and the group turned to someone else to run. One game tried to introduce mechanics for land-owning and political control and set the PCs up as minor nobles of a region. The bookkeeping was tedious and the PCs felt constrained from adventuring as a group. That was OK though since the PC could take his retainers and deal with the opportunity/threat themselves :hmm: Since 80% of the players didn't want to sit and watch someone else's adventure each week and the DM wasn't running every night so that each PC could run once a week individually, the game collapsed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What could possibly go wrong?
Top