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<blockquote data-quote="Mark Hope" data-source="post: 5457487" data-attributes="member: 27051"><p>Like billd91 says, the key is to remain flexible. Nothing wrong with trying out a new houserules, but be prepared to abandon it if it isn't working out. Otherwise, yeah, the main issues will be a game that is a headache to DM, or players who are unhappy with the new way the game runs.</p><p></p><p>I've had one minor issue of this type as DM and one a little more annoying as a player.</p><p></p><p>For a while we tried out the "clobbered" variant from the 3e DMG. If I remember it correctly, it meant that if you take half your current hp in a single blow, you can only take a standard action on your next turn. We thought it would be neat. Nice idea, but eventually it became a hassle to track, kept slowing the game down when we remembered that someone was supposed to have been clobbered by a specific blow, and so we ditched it after a couple of sessions. Keeping it would have just lowered the quality of the game.</p><p></p><p>As a player, I was in a game run by a DM who is usually excellent. I made a fighter/cleric built around the idea of casting <em>enlarge</em> on himself and then using charge in combat to deal lots of lovely damage.</p><p></p><p>I was really looking forward to laying the smack down on my foes until, halfway through the first combat, the DM announced out of nowhere that a Large creature (as I became after casting <em>enlarge</em>) needed twice the usual distance to charge (20 feet or four squares instead of 10 feet). Given that most of the combats were taking place in human-sized dungeons, I suddenly found that I was almost never able to utilise my character as intended. Not only was this houserule sprung on me out of nowhere, but the DM refused to change it and wouldn't let me rebuild my character. So yeah, that kind of sucked.</p><p></p><p>We're good mates, by the way, and were taking turns at DMing in that group, and the campaign was otherwise fun so I took it in my stride and let it lie. The DM in question later agreed that it wasn't his best call, so no harm no foul in the end. But that's a clear example of how a rapidly-adopted houserule can sour elements of a game if its adhered to without flexibility.</p></blockquote><p></p>
[QUOTE="Mark Hope, post: 5457487, member: 27051"] Like billd91 says, the key is to remain flexible. Nothing wrong with trying out a new houserules, but be prepared to abandon it if it isn't working out. Otherwise, yeah, the main issues will be a game that is a headache to DM, or players who are unhappy with the new way the game runs. I've had one minor issue of this type as DM and one a little more annoying as a player. For a while we tried out the "clobbered" variant from the 3e DMG. If I remember it correctly, it meant that if you take half your current hp in a single blow, you can only take a standard action on your next turn. We thought it would be neat. Nice idea, but eventually it became a hassle to track, kept slowing the game down when we remembered that someone was supposed to have been clobbered by a specific blow, and so we ditched it after a couple of sessions. Keeping it would have just lowered the quality of the game. As a player, I was in a game run by a DM who is usually excellent. I made a fighter/cleric built around the idea of casting [i]enlarge[/i] on himself and then using charge in combat to deal lots of lovely damage. I was really looking forward to laying the smack down on my foes until, halfway through the first combat, the DM announced out of nowhere that a Large creature (as I became after casting [i]enlarge[/i]) needed twice the usual distance to charge (20 feet or four squares instead of 10 feet). Given that most of the combats were taking place in human-sized dungeons, I suddenly found that I was almost never able to utilise my character as intended. Not only was this houserule sprung on me out of nowhere, but the DM refused to change it and wouldn't let me rebuild my character. So yeah, that kind of sucked. We're good mates, by the way, and were taking turns at DMing in that group, and the campaign was otherwise fun so I took it in my stride and let it lie. The DM in question later agreed that it wasn't his best call, so no harm no foul in the end. But that's a clear example of how a rapidly-adopted houserule can sour elements of a game if its adhered to without flexibility. [/QUOTE]
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