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<blockquote data-quote="invokethehojo" data-source="post: 5457601" data-attributes="member: 62525"><p>I'm a big fan of house ruling, but I have such a horror story.</p><p></p><p>It was a few months after 4e came out. My group had played it several times, but we were all still getting used to some of the changes, and we were rusty because we had dropped 3.5 when the splat books got crazy with the new classes. I was the DM for the group, and I wanted to get more experience with the system so I went to the LGS and found a group that was playing that friday night. The DM was a woman in her 40's, and the group consisted of her and her husband and a kid whose name I can't remember. They were trying to get the party to a size of 4 so I jumped in and the DM ran and NPC. She admitted she wasn't all that familiar with the system herself, but had been reading the rules and felt confident she could handle it. Sounded ok....?</p><p></p><p>I show up to play with a tiefling rogue. The DM announces to everyone that she is implementing a house rule, because she has a heavy background in fencing (and martial arts, and other such BS). As long as you remain adjacent to a creature you can move as much as you want without provoking opportunity attacks. So the only time you provoke when moving is to move away from a target. She likens this to fencing, where you circle each other constantly. Within a few rounds I realize my rouge is no longer a viable character, because many of my powers use shifting. The ranger also has a shifting power, which is now nerfed. By the end of the session it had fallen apart and I never gamed with them again.</p><p></p><p>If she had played the game a little longer she would have seen how prevalent shifting is in the powers of some classes. However, let me state, 4e (IMO) is a very unforgiving system for house rules, meaning one little change can screw up everything. There are others systems which are easier to fiddle with, such as Mutants and Masterminds.</p></blockquote><p></p>
[QUOTE="invokethehojo, post: 5457601, member: 62525"] I'm a big fan of house ruling, but I have such a horror story. It was a few months after 4e came out. My group had played it several times, but we were all still getting used to some of the changes, and we were rusty because we had dropped 3.5 when the splat books got crazy with the new classes. I was the DM for the group, and I wanted to get more experience with the system so I went to the LGS and found a group that was playing that friday night. The DM was a woman in her 40's, and the group consisted of her and her husband and a kid whose name I can't remember. They were trying to get the party to a size of 4 so I jumped in and the DM ran and NPC. She admitted she wasn't all that familiar with the system herself, but had been reading the rules and felt confident she could handle it. Sounded ok....? I show up to play with a tiefling rogue. The DM announces to everyone that she is implementing a house rule, because she has a heavy background in fencing (and martial arts, and other such BS). As long as you remain adjacent to a creature you can move as much as you want without provoking opportunity attacks. So the only time you provoke when moving is to move away from a target. She likens this to fencing, where you circle each other constantly. Within a few rounds I realize my rouge is no longer a viable character, because many of my powers use shifting. The ranger also has a shifting power, which is now nerfed. By the end of the session it had fallen apart and I never gamed with them again. If she had played the game a little longer she would have seen how prevalent shifting is in the powers of some classes. However, let me state, 4e (IMO) is a very unforgiving system for house rules, meaning one little change can screw up everything. There are others systems which are easier to fiddle with, such as Mutants and Masterminds. [/QUOTE]
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