Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What could possibly go wrong?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 5457621" data-attributes="member: 66434"><p>I can't think of a true rules related horror story. Every bad call made or mechanic adopted provided amusement in one form or another. The ones that didn't work or were found to add nothing worthwhile to the game were dropped. </p><p> </p><p>You can't always tell which ideas are going to be great and which ones will be recalled later as being so bad they were funny. For a while after reading an article in The Dragon, I thought keeping track of damage to weapons & armor would be cool. It was amusing at first but got tedious after a little while so I stopped bothering with it. </p><p> </p><p>To new DMs I give the following advice:</p><p> </p><p>1) Don't be afraid to try stuff out. New ideas and participant input are the lifeblood of the game. </p><p> </p><p>2) As others have mentioned, be flexible. Use new ideas but keep them in play only if it makes the game more enjoyable by doing so. </p><p> </p><p>3) Do net let anyone convince you that using ideas which were not written by some game designer will automatically ruin your game. </p><p> </p><p>I sometimes see posts in game forums ( this one and others) discussing a particular system and someone will mention that they would like to have X in their game but they don't because the rules for X have not been published yet. <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p> </p><p>Over the years I have created sub systems, classes, items, spells and misc. stuff for games that didn't include them in the rules. Sometimes another version of what I made up would be published for the game later. </p><p>Depending on how much I liked what was published I would either start using that version, stick with my own, or use the bits from both that I liked the best. </p><p> </p><p>Never stop trying to build a better mousetrap if you enjoy doing it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5457621, member: 66434"] I can't think of a true rules related horror story. Every bad call made or mechanic adopted provided amusement in one form or another. The ones that didn't work or were found to add nothing worthwhile to the game were dropped. You can't always tell which ideas are going to be great and which ones will be recalled later as being so bad they were funny. For a while after reading an article in The Dragon, I thought keeping track of damage to weapons & armor would be cool. It was amusing at first but got tedious after a little while so I stopped bothering with it. To new DMs I give the following advice: 1) Don't be afraid to try stuff out. New ideas and participant input are the lifeblood of the game. 2) As others have mentioned, be flexible. Use new ideas but keep them in play only if it makes the game more enjoyable by doing so. 3) Do net let anyone convince you that using ideas which were not written by some game designer will automatically ruin your game. I sometimes see posts in game forums ( this one and others) discussing a particular system and someone will mention that they would like to have X in their game but they don't because the rules for X have not been published yet. :-S Over the years I have created sub systems, classes, items, spells and misc. stuff for games that didn't include them in the rules. Sometimes another version of what I made up would be published for the game later. Depending on how much I liked what was published I would either start using that version, stick with my own, or use the bits from both that I liked the best. Never stop trying to build a better mousetrap if you enjoy doing it. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What could possibly go wrong?
Top