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<blockquote data-quote="Janx" data-source="post: 5457785" data-attributes="member: 8835"><p>That was pretty stupid of her. You don't jack with a new ruleset from a big company that had a larger playtesting budget on your first day with it.</p><p></p><p>You certainly take note of what things utilize the mechanic your fiddling with.</p><p></p><p>In 2e, after quite some playing, my group decided that all casters didn't have to memorize. Memorization was a PITA and it mostly meant we never used our more interesting spells. Worked fine for many years.</p><p></p><p>When 3e came out, and I saw they created the Sorceror class, and how they changed the cleric, I held off on using that old house rule. Clearly, WotC had considered a similar mechanic, and had I brought in my rule, it would have invalidated an entire class.</p><p></p><p>Its my opinion that newbs should not be messing with changing rules. Because they tend to be getting the RAW wrong as it is. If they can't correctly understand and implement the RAW they are in no position to design and implement rules changes.</p><p></p><p>I'm also not a big fan of changing rules in large swaths. I tend to favor making few changes and making them simple. "You don't have to memorize your spells, but are still limited by the # of spells per day" is a big change in impact, but easy to summarize and thus remember to implement correctly.</p></blockquote><p></p>
[QUOTE="Janx, post: 5457785, member: 8835"] That was pretty stupid of her. You don't jack with a new ruleset from a big company that had a larger playtesting budget on your first day with it. You certainly take note of what things utilize the mechanic your fiddling with. In 2e, after quite some playing, my group decided that all casters didn't have to memorize. Memorization was a PITA and it mostly meant we never used our more interesting spells. Worked fine for many years. When 3e came out, and I saw they created the Sorceror class, and how they changed the cleric, I held off on using that old house rule. Clearly, WotC had considered a similar mechanic, and had I brought in my rule, it would have invalidated an entire class. Its my opinion that newbs should not be messing with changing rules. Because they tend to be getting the RAW wrong as it is. If they can't correctly understand and implement the RAW they are in no position to design and implement rules changes. I'm also not a big fan of changing rules in large swaths. I tend to favor making few changes and making them simple. "You don't have to memorize your spells, but are still limited by the # of spells per day" is a big change in impact, but easy to summarize and thus remember to implement correctly. [/QUOTE]
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