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General Tabletop Discussion
*TTRPGs General
What counts as a detailed enough, permissible action declaration?
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<blockquote data-quote="GMMichael" data-source="post: 8301716" data-attributes="member: 6685730"><p>Indeed. In that case, the system sits on my shelf and collects dust.</p><p></p><p>On a more productive note, I hope that system has a pretty clear definition of "action," which could range from climbing pemerton's mountain to having a thought. Or some abstractness, like making a Hard Move. </p><p></p><p>To add some fodder to the discussion, I'll throw in some Modos RPG* details:</p><p></p><ul> <li data-xf-list-type="ul">Action: activities of significance that take place in comparable segments of time. Each action permits a contest (check), if required by the GM.</li> <li data-xf-list-type="ul">Contest: when a PC wants to do something with a questionable outcome, the GM calls for a contest. The higher d20 result (PC or GM) is a favorable outcome, the lower is unfavorable.</li> <li data-xf-list-type="ul">Rule Zero: the GM is the player who ultimately decides what happens in the story, with input from dice rolls and player suggestions.</li> </ul><p>I think the thread is about out-of-combat-type actions, so the above Action definition doesn't directly apply. What applies is that for a player's detailed enough, permissible, action-declaration, the PC simply makes a suggestion, and that guides the GM's decisions about what happens. The GM can ask for more suggestions if the detail is lacking. If the GM decides that there's a question on whether that goes well for the PC, the GM calls for a contest.</p><p></p><p>*which is a rules-light game, so expect some ambiguity in those rules. In addition, it takes a classical, PC-immersion approach to player roles, so PC suggestions often relate to "what does your character do," although "what happens in the story" is also fair game.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8301716, member: 6685730"] Indeed. In that case, the system sits on my shelf and collects dust. On a more productive note, I hope that system has a pretty clear definition of "action," which could range from climbing pemerton's mountain to having a thought. Or some abstractness, like making a Hard Move. To add some fodder to the discussion, I'll throw in some Modos RPG* details: [LIST] [*]Action: activities of significance that take place in comparable segments of time. Each action permits a contest (check), if required by the GM. [*]Contest: when a PC wants to do something with a questionable outcome, the GM calls for a contest. The higher d20 result (PC or GM) is a favorable outcome, the lower is unfavorable. [*]Rule Zero: the GM is the player who ultimately decides what happens in the story, with input from dice rolls and player suggestions. [/LIST] I think the thread is about out-of-combat-type actions, so the above Action definition doesn't directly apply. What applies is that for a player's detailed enough, permissible, action-declaration, the PC simply makes a suggestion, and that guides the GM's decisions about what happens. The GM can ask for more suggestions if the detail is lacking. If the GM decides that there's a question on whether that goes well for the PC, the GM calls for a contest. *which is a rules-light game, so expect some ambiguity in those rules. In addition, it takes a classical, PC-immersion approach to player roles, so PC suggestions often relate to "what does your character do," although "what happens in the story" is also fair game. [/QUOTE]
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