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What counts as a detailed enough, permissible action declaration?
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<blockquote data-quote="Fenris-77" data-source="post: 8302879" data-attributes="member: 6993955"><p>Several reasons. First, brcause people who hunt for a living and eat meat aren't likely to be converted to vegetarianism on the strength of a single conversation. It doesn't seem likely or easy. My gut says 'good luck with that nonsense leaf eater' but I wouldn't rule against it out of hand. It would just be hard.</p><p></p><p>In a DC environment this kind of nuanced social interaction is best modelled by a series of tests or a skill challenge. This isnt something people often just change their minds about quickly or after a short talk, it would take some convincing.</p><p></p><p>I would also adjust for actual player arguments and the like. I wouldn't expect them to roleplay everything out necessarily, but if they have some great convincing points that are appropriate to the specific context then they should be rewarded for those.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8302879, member: 6993955"] Several reasons. First, brcause people who hunt for a living and eat meat aren't likely to be converted to vegetarianism on the strength of a single conversation. It doesn't seem likely or easy. My gut says 'good luck with that nonsense leaf eater' but I wouldn't rule against it out of hand. It would just be hard. In a DC environment this kind of nuanced social interaction is best modelled by a series of tests or a skill challenge. This isnt something people often just change their minds about quickly or after a short talk, it would take some convincing. I would also adjust for actual player arguments and the like. I wouldn't expect them to roleplay everything out necessarily, but if they have some great convincing points that are appropriate to the specific context then they should be rewarded for those. [/QUOTE]
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What counts as a detailed enough, permissible action declaration?
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