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<blockquote data-quote="kengar" data-source="post: 529032" data-attributes="member: 3230"><p>I don't normally do these kinds of foes, but wanted to try something different:</p><p></p><p>I figured him at about CR13, am I close?</p><p></p><p>==========</p><p>Shadowscream</p><p></p><p>Fiendish Large Monstrous Hunting Spider , Rogue3/Sor4, AL CE</p><p></p><p>HD 9d8+4 (+3d6+4d4+7) 90</p><p>Init: +4 (DEX)</p><p>40', 20' climb</p><p>AC: 16(20*) (-1 size, +3 DEX, +4 natural, *+4 Mage Armor)</p><p>Bite +7/+2, melee. 1d8+3 & poison</p><p>Wand of Fireball, (5th Level, 22 charges) (5d6)</p><p>+2 Medium Punching Dagger of Frost (+9/+4) 1d6+4/x3 +1d6(cold)</p><p>[+2d6 Sneak Attack]</p><p>10'x10'/5'</p><p>Poison, Web</p><p>Cold & Fire Resist 15</p><p>DR 5/+2</p><p>Darkvision 60'</p><p>SR 9</p><p>Fort +6 Reflex +7 Will +4 </p><p>STR 15 DEX 18 CON 12 INT 12 WIS 10 CHA 14</p><p></p><p>Climb +20 Hide +16 Jump +10 Spot +10 Move Silently +15 Search +8 Bluff +8 Spellcraft +10 Knowledge (Arcana) +9</p><p>Languages:</p><p>Elvish, Common, Draconic, Infernal</p><p></p><p>Feats: Dodge, Mobility, Spring Attack </p><p>Poison:</p><p>Fort. DC16 1d6 STR/1d6 STR</p><p></p><p>Spells (6/7/4)</p><p>Cantrips:</p><p>Detect Magic, Read Magic, Ghost Sound, Dancing Lights, Flare, Ray of Frost</p><p>1st-Level: </p><p>Mage Armor, True Strike, Jump</p><p>2nd-Level: </p><p>Invisibility</p></blockquote><p></p>
[QUOTE="kengar, post: 529032, member: 3230"] I don't normally do these kinds of foes, but wanted to try something different: I figured him at about CR13, am I close? ========== Shadowscream Fiendish Large Monstrous Hunting Spider , Rogue3/Sor4, AL CE HD 9d8+4 (+3d6+4d4+7) 90 Init: +4 (DEX) 40', 20' climb AC: 16(20*) (-1 size, +3 DEX, +4 natural, *+4 Mage Armor) Bite +7/+2, melee. 1d8+3 & poison Wand of Fireball, (5th Level, 22 charges) (5d6) +2 Medium Punching Dagger of Frost (+9/+4) 1d6+4/x3 +1d6(cold) [+2d6 Sneak Attack] 10'x10'/5' Poison, Web Cold & Fire Resist 15 DR 5/+2 Darkvision 60' SR 9 Fort +6 Reflex +7 Will +4 STR 15 DEX 18 CON 12 INT 12 WIS 10 CHA 14 Climb +20 Hide +16 Jump +10 Spot +10 Move Silently +15 Search +8 Bluff +8 Spellcraft +10 Knowledge (Arcana) +9 Languages: Elvish, Common, Draconic, Infernal Feats: Dodge, Mobility, Spring Attack Poison: Fort. DC16 1d6 STR/1d6 STR Spells (6/7/4) Cantrips: Detect Magic, Read Magic, Ghost Sound, Dancing Lights, Flare, Ray of Frost 1st-Level: Mage Armor, True Strike, Jump 2nd-Level: Invisibility [/QUOTE]
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