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What CR should a god be?
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<blockquote data-quote="Creamsteak" data-source="post: 1610893" data-attributes="member: 552"><p>I would put a typical Dungeons and Dragons gods CR at 25 to 40. Higher gods like Ao in FR would be between 40 and 60 at best. I would stat them out myself to make sure they took advantage of everything I could with them, give them at least 20 levels in a spellcasting class, and give them at least a +20 bonus to every ability score in the game.</p><p></p><p>I think that the Gods in a Dungeons and Dragons game are not meant to be "all powerful", "omnicient", or so vastly greater than mortals that none can ever rival them. In Greyhawk, Dragonlance, and Birthright, mortals have become gods. In Dark Sun, I would say that the Dragon Kings are very close to gaining the power to become gods, and combined all 7 would be a match for most any deity. I think that believing that these powers that be are able to instantaneously make any mortal explode into a "blood meat sausage" is unfitting for any setting where the players are capable of interacting directly with a deity.</p><p></p><p>Of course, this comes from a personal stigma the same way that many of the above posters believe their gods have absolute power compared to mortals. My stigma is that there must always be a chance that any power in my games can be overcome. I want it to be within the realm of possibility that heroes can overcome anything, and the villains can do the same. Some things shouldn't be easy, some things should be so hard that they seem impossible, but there should always be that chance.</p><p></p><p>If all your gods are so powerful they can instantly end a threatening mortals life, what do the other gods do about that in your games? Does another deity stand up and stop this action? Whether a neutral deity protecting balance, a rival deity protecting his chance to win, a god protecting his worshippers, or a manipulator playing his cards, I just don't think that the gods should be able to act so freely without reprisal. I think that this is what holds them back, because there power MUST be finite or they could not coexist, there must be something to hold them back.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1610893, member: 552"] I would put a typical Dungeons and Dragons gods CR at 25 to 40. Higher gods like Ao in FR would be between 40 and 60 at best. I would stat them out myself to make sure they took advantage of everything I could with them, give them at least 20 levels in a spellcasting class, and give them at least a +20 bonus to every ability score in the game. I think that the Gods in a Dungeons and Dragons game are not meant to be "all powerful", "omnicient", or so vastly greater than mortals that none can ever rival them. In Greyhawk, Dragonlance, and Birthright, mortals have become gods. In Dark Sun, I would say that the Dragon Kings are very close to gaining the power to become gods, and combined all 7 would be a match for most any deity. I think that believing that these powers that be are able to instantaneously make any mortal explode into a "blood meat sausage" is unfitting for any setting where the players are capable of interacting directly with a deity. Of course, this comes from a personal stigma the same way that many of the above posters believe their gods have absolute power compared to mortals. My stigma is that there must always be a chance that any power in my games can be overcome. I want it to be within the realm of possibility that heroes can overcome anything, and the villains can do the same. Some things shouldn't be easy, some things should be so hard that they seem impossible, but there should always be that chance. If all your gods are so powerful they can instantly end a threatening mortals life, what do the other gods do about that in your games? Does another deity stand up and stop this action? Whether a neutral deity protecting balance, a rival deity protecting his chance to win, a god protecting his worshippers, or a manipulator playing his cards, I just don't think that the gods should be able to act so freely without reprisal. I think that this is what holds them back, because there power MUST be finite or they could not coexist, there must be something to hold them back. [/QUOTE]
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