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What CR should a god be?
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<blockquote data-quote="Aristotle" data-source="post: 1612343" data-attributes="member: 5885"><p>This is another one of those campaign specific issues, but I'll chime in anyway (it isn't as if anybody reads my posts). </p><p></p><p>I don't care if all the mortal vs. immortal conflict in various religions were half-gods or not. The point is that someone of great power went up against a god and it made for a great story. That's usually all that matters to me in my campaigns. That no matter what happens, the story was worth it when the dust settles.</p><p></p><p>I would have no problem with mortal characters, that have achieved a good many levels in prestige classes, taking on a god so long as the story was good and the game was fun. I think most of the published campaign settings are in fact set up for just this sort of thing (hence the levels and statistics for the gods in the books). And it has been a key form of conflict in various D&D products in the past (Time of Troubles in the forgotten realms and War of the Twins for Dragonlance both stand out in my mind). I understand the whole "gods are gods and they should be invulnerable" argument, but you have to understand that it is campaign specific. </p><p></p><p>In my homebrew there is only one true deity, and he is all powerful. Any mortal who comes within a hundred miles of him is instantly incinerated by the pure force of creation. He is absolutely invulnerable to mortal attacks. He *can* be killed, as the One God before him was; but this can only be done in a specific way (not even he knows exactly how). The only people who do know how to kill godly beings are the Arch Devils (a pantheon of demigods that were banished from the mortal realms for their crimes against the mortals as well as killing the original One God), and they aren't about to give up the secret as it is the secret to killing them as well.</p><p></p><p>If characters try to take on the One God or any of the Arch Devils in my homebrew those characters will die. No dice need to be rolled. But if the characters in my FR campaign get the opportunity to take on a god ... I guess we'll roll the dice and see who wins. Because that is how I see that campaign setting to be set up.</p></blockquote><p></p>
[QUOTE="Aristotle, post: 1612343, member: 5885"] This is another one of those campaign specific issues, but I'll chime in anyway (it isn't as if anybody reads my posts). I don't care if all the mortal vs. immortal conflict in various religions were half-gods or not. The point is that someone of great power went up against a god and it made for a great story. That's usually all that matters to me in my campaigns. That no matter what happens, the story was worth it when the dust settles. I would have no problem with mortal characters, that have achieved a good many levels in prestige classes, taking on a god so long as the story was good and the game was fun. I think most of the published campaign settings are in fact set up for just this sort of thing (hence the levels and statistics for the gods in the books). And it has been a key form of conflict in various D&D products in the past (Time of Troubles in the forgotten realms and War of the Twins for Dragonlance both stand out in my mind). I understand the whole "gods are gods and they should be invulnerable" argument, but you have to understand that it is campaign specific. In my homebrew there is only one true deity, and he is all powerful. Any mortal who comes within a hundred miles of him is instantly incinerated by the pure force of creation. He is absolutely invulnerable to mortal attacks. He *can* be killed, as the One God before him was; but this can only be done in a specific way (not even he knows exactly how). The only people who do know how to kill godly beings are the Arch Devils (a pantheon of demigods that were banished from the mortal realms for their crimes against the mortals as well as killing the original One God), and they aren't about to give up the secret as it is the secret to killing them as well. If characters try to take on the One God or any of the Arch Devils in my homebrew those characters will die. No dice need to be rolled. But if the characters in my FR campaign get the opportunity to take on a god ... I guess we'll roll the dice and see who wins. Because that is how I see that campaign setting to be set up. [/QUOTE]
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