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What CR should a god be?
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<blockquote data-quote="Umbran" data-source="post: 1615017" data-attributes="member: 177"><p>To each their own. If I'm going to play a worshipper, that worshipper is going to be a unique individual, separate from the god. Rabbi Levi is not YHWH (or a small part fo YHWH) stuffed into a human suit.</p><p></p><p></p><p></p><p>Yes, but if i only play a given character for a session or two, there aren't all that many situations he's reacting to. And I certianly dont have much time to develop and grow the character in response to his situations if it's only one adventure. Hopping about does not give one much time to explore who the person is.</p><p></p><p>And that's not even considering the fact that for anything better thana mid-level character, a single adventure isn't really even enough to explore the character's abilities within the rules. </p><p> </p><p></p><p></p><p>You're the one who has been suggesting that there's something wrong with my cutting off the game when I think it is done.</p><p></p><p></p><p></p><p>I've been playing RPGs for over 20 years. I've already tried lots and lots of campaign styles. I still like to expore entirely new systems, and I like to play an occasional one-shot. But for the dedication of time I need to make for a full campaign, I want something more focused. I prefer to get deeper into the psyche and long-term development of a single character than to hop around.</p></blockquote><p></p>
[QUOTE="Umbran, post: 1615017, member: 177"] To each their own. If I'm going to play a worshipper, that worshipper is going to be a unique individual, separate from the god. Rabbi Levi is not YHWH (or a small part fo YHWH) stuffed into a human suit. Yes, but if i only play a given character for a session or two, there aren't all that many situations he's reacting to. And I certianly dont have much time to develop and grow the character in response to his situations if it's only one adventure. Hopping about does not give one much time to explore who the person is. And that's not even considering the fact that for anything better thana mid-level character, a single adventure isn't really even enough to explore the character's abilities within the rules. You're the one who has been suggesting that there's something wrong with my cutting off the game when I think it is done. I've been playing RPGs for over 20 years. I've already tried lots and lots of campaign styles. I still like to expore entirely new systems, and I like to play an occasional one-shot. But for the dedication of time I need to make for a full campaign, I want something more focused. I prefer to get deeper into the psyche and long-term development of a single character than to hop around. [/QUOTE]
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