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What CR should a god be?
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<blockquote data-quote="Umbran" data-source="post: 1616158" data-attributes="member: 177"><p>If you walk into a Catholic church today, and talk to two priests, do you talk to two people with the same basic identity? No. You talk to two unique individuals. They each have different fears and aspirations, they each have their own unique reasons for joining the Mother Church. And, under stress, they'll not generally react at all in the same manner. </p><p></p><p>So, you may go ahead and play your minions that way. I would find it lacking.</p><p></p><p></p><p></p><p>I'd be far more interested in investigating the psycology and growth of a free willed devotee with his own personality than I would be interested in playing a god who grabs the strings of various meat puppets over time.</p><p></p><p></p><p></p><p>"More often" isn't good enough. I live in a busy and complicated Real World. I manage to play RPGs once or twice a month, at best. I often go a month or two without playing a single session. If I were to scatter that over multiple characters, I would not become particularly familiar with each of their abilities. No one of them would see any growth. For me, that would be sub-optimal enough that I'd not bother with the campaign. </p><p></p><p></p><p></p><p></p><p></p><p>Yes, but you're responding to me, not to P-cat. I didn't mention cutting the game off at a particular level. I mentioned cutting the game off when it had reached a particularly high climax, beyond which I'd find it difficult to keep the game from being anti-climatic. And I specifically mentioned that I would not be having much fun. So I fill neither of your criteria for opposition. </p><p></p><p></p><p></p><p></p><p>The limits of your imagination are not what I'd call a compelling reason to play a particular type of game, when the description doesn't grab me. If my friends and I had unlimited leisure time, I'd be happy to give anything a shot. But that's not the way the world works.</p></blockquote><p></p>
[QUOTE="Umbran, post: 1616158, member: 177"] If you walk into a Catholic church today, and talk to two priests, do you talk to two people with the same basic identity? No. You talk to two unique individuals. They each have different fears and aspirations, they each have their own unique reasons for joining the Mother Church. And, under stress, they'll not generally react at all in the same manner. So, you may go ahead and play your minions that way. I would find it lacking. I'd be far more interested in investigating the psycology and growth of a free willed devotee with his own personality than I would be interested in playing a god who grabs the strings of various meat puppets over time. "More often" isn't good enough. I live in a busy and complicated Real World. I manage to play RPGs once or twice a month, at best. I often go a month or two without playing a single session. If I were to scatter that over multiple characters, I would not become particularly familiar with each of their abilities. No one of them would see any growth. For me, that would be sub-optimal enough that I'd not bother with the campaign. Yes, but you're responding to me, not to P-cat. I didn't mention cutting the game off at a particular level. I mentioned cutting the game off when it had reached a particularly high climax, beyond which I'd find it difficult to keep the game from being anti-climatic. And I specifically mentioned that I would not be having much fun. So I fill neither of your criteria for opposition. The limits of your imagination are not what I'd call a compelling reason to play a particular type of game, when the description doesn't grab me. If my friends and I had unlimited leisure time, I'd be happy to give anything a shot. But that's not the way the world works. [/QUOTE]
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