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What Creatures "Break" A Fantasy Game World For You?
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<blockquote data-quote="DragonLancer" data-source="post: 4010826" data-attributes="member: 11868"><p>For me its the proliferation of humanoids. I can accept the basic humanoids that we have in the core PHB and MM, but when every monster sourcebook that comes out has another 5 or 6 new humanoid races, I have to ask myself how and why?</p><p></p><p>As for the SCAP and dinosaurs, when I ran that I made a point of saying at the time we started that Cauldron was in an area not unlike southern italy and the mountains were surrounded by wild and untamed forest that was home to small numbers of dinosaurs. The only question that was raise by my players was how small settlements existed outside the city walls with dinosaurs running around? It was decided that their small numbers would keep them in check, that they would be prey for other monsters (dragons?), and that settlements survived the same way that other ones do in a world filled with monsters - IE, we don't need to worry about that because its part of what makes D&D what it is.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 4010826, member: 11868"] For me its the proliferation of humanoids. I can accept the basic humanoids that we have in the core PHB and MM, but when every monster sourcebook that comes out has another 5 or 6 new humanoid races, I have to ask myself how and why? As for the SCAP and dinosaurs, when I ran that I made a point of saying at the time we started that Cauldron was in an area not unlike southern italy and the mountains were surrounded by wild and untamed forest that was home to small numbers of dinosaurs. The only question that was raise by my players was how small settlements existed outside the city walls with dinosaurs running around? It was decided that their small numbers would keep them in check, that they would be prey for other monsters (dragons?), and that settlements survived the same way that other ones do in a world filled with monsters - IE, we don't need to worry about that because its part of what makes D&D what it is. [/QUOTE]
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