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Community
General Tabletop Discussion
*TTRPGs General
What criticisms do you have for current or previously used systems?
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<blockquote data-quote="Muh" data-source="post: 9343601" data-attributes="member: 7042567"><p>The system in question is D&D 5E. The core issue is bad class balance.</p><p></p><p>It's funny because this is kinda how it went for me: I started my RPG career in Dragonbane (very old edition from the 90s), then I tried D&D.</p><p></p><p>People who start in D&D don't understand how weird it is compared to other fantasy system. Bards who cast magic? Kung fu monks? Armour that increases miss chance?</p><p></p><p>We quickly moved from 3.5 to PF1 when that came out and played for a long time. We tried 4E and at first I hated it, but once we started actually playing it it was actually quite cool.</p><p></p><p>We moved to play some Adventure Paths in PF1 again. Later on we moved to 5E and I liked it initially and then I played a fighter in a group with an AC optimised Bladesinger. This is when things started to click. I had dismissed earlier balance discussions because I didn't see the issue. When I finally retired my fighter I had for a time already understood that 4E was actually a good edition, and the things that at first seemed like a good idea in 5E are actually bad.</p><p></p><p>Last year I spent too many hours reading everything I could on balance discussions on this forum, on reddit, and on giant-in-the-playground's forums. It baffles me that some people don't see the balance issues. Reading the discussions is sometimes like reading a debate about whether or not the earth is flat.</p><p></p><p>My nickname here was picked as a mockery of a commonly seen argument used by people who disagree with balance and argue that bad balance is required for "verisimilitude".</p><p></p><p>Edit: Balance problems were even worse in 3.5 and PF1, but 5E is still bad on this front.</p></blockquote><p></p>
[QUOTE="Muh, post: 9343601, member: 7042567"] The system in question is D&D 5E. The core issue is bad class balance. It's funny because this is kinda how it went for me: I started my RPG career in Dragonbane (very old edition from the 90s), then I tried D&D. People who start in D&D don't understand how weird it is compared to other fantasy system. Bards who cast magic? Kung fu monks? Armour that increases miss chance? We quickly moved from 3.5 to PF1 when that came out and played for a long time. We tried 4E and at first I hated it, but once we started actually playing it it was actually quite cool. We moved to play some Adventure Paths in PF1 again. Later on we moved to 5E and I liked it initially and then I played a fighter in a group with an AC optimised Bladesinger. This is when things started to click. I had dismissed earlier balance discussions because I didn't see the issue. When I finally retired my fighter I had for a time already understood that 4E was actually a good edition, and the things that at first seemed like a good idea in 5E are actually bad. Last year I spent too many hours reading everything I could on balance discussions on this forum, on reddit, and on giant-in-the-playground's forums. It baffles me that some people don't see the balance issues. Reading the discussions is sometimes like reading a debate about whether or not the earth is flat. My nickname here was picked as a mockery of a commonly seen argument used by people who disagree with balance and argue that bad balance is required for "verisimilitude". Edit: Balance problems were even worse in 3.5 and PF1, but 5E is still bad on this front. [/QUOTE]
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What criticisms do you have for current or previously used systems?
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