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What cvhanges would you make to the base rules set to get an added anime feel?
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<blockquote data-quote="s/LaSH" data-source="post: 903726" data-attributes="member: 6929"><p>It's not really all that hard - I'd just make a couple of style changes and make sure that everyone describes their actions in the proper fashion. Not "I attack", but "Charging forward, I let out a battle-cry and in one smooth motion pull my sword from its scabbard and cleave into his chest".</p><p></p><p>The improbable is the desirable, I might add. Thus increased acrobatic abilities are good.</p><p></p><p>Oh, and for some reason if <em>anything </em>catches you after <em>any </em>distance fall, you're automatically OK. Also known as the Giant Robot Catch. Superman has this sort of field around him. It might be a Strength-based ability.</p><p></p><p>A lot of it's in the mindset. If you watch a lot of anime, you pick up on a subtle leveling mechanic in the background - this applies to almost anything. It's the classic "I got beaten and go away in shame, but come back six episodes later to try again and succeed!" schtick. Thus D&D is good for this sort of thing (it also gives you an excuse to throw out CR). And, of course, 99% of fights are done with the combatants standing in plain view of each other, then often pairing off to fight one-on-one - some sort of bushido honour thing? I dunno.</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 903726, member: 6929"] It's not really all that hard - I'd just make a couple of style changes and make sure that everyone describes their actions in the proper fashion. Not "I attack", but "Charging forward, I let out a battle-cry and in one smooth motion pull my sword from its scabbard and cleave into his chest". The improbable is the desirable, I might add. Thus increased acrobatic abilities are good. Oh, and for some reason if [i]anything [/i]catches you after [i]any [/i]distance fall, you're automatically OK. Also known as the Giant Robot Catch. Superman has this sort of field around him. It might be a Strength-based ability. A lot of it's in the mindset. If you watch a lot of anime, you pick up on a subtle leveling mechanic in the background - this applies to almost anything. It's the classic "I got beaten and go away in shame, but come back six episodes later to try again and succeed!" schtick. Thus D&D is good for this sort of thing (it also gives you an excuse to throw out CR). And, of course, 99% of fights are done with the combatants standing in plain view of each other, then often pairing off to fight one-on-one - some sort of bushido honour thing? I dunno. [/QUOTE]
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What cvhanges would you make to the base rules set to get an added anime feel?
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