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General Tabletop Discussion
D&D Older Editions
What D&D 3e/3.5e classes do you wish had become core in later editions?
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<blockquote data-quote="Neonchameleon" data-source="post: 7957453" data-attributes="member: 87792"><p>And as a design decision. First to make skills simple and then to make sure muggles don't get that much in the way of cool stuff. This is something that goes deeper.</p><p></p><p></p><p></p><p>Multiclass feats. Plus frequently playing a human.</p><p></p><p></p><p></p><p>And <em>how does this make Noble different from any other adventuring background?</em> What makes nobles different from street rats, scholars, or members of monastic orders? In all the cases you can leverage your time in your background to your adventuring life when it comes up. Which it does rarely.</p><p></p><p></p><p></p><p>And all of them are about what you are doing at the time, not about what you once did in the past and are somehow bouncing back and forward in time to do. </p><p></p><p>If noble should be a class then so should bodyguard, blacksmith, or ratcatcher. If noble should be a subclass then so should bodyguard, blacksmith, or ratcatcher. You are not mysteriously special just because you have blue blood.</p><p></p><p>And before you say "But Warhammer Fantasy Roleplay has those careers" it does including noble. And that's the type of game WFRP is. You would need to entirely overhaul D&D to make it such - and noble would not be the best place to start.</p><p></p><p></p><p></p><p>But being a warrior is something you are actively honing your skills at in a normal D&D campaign. When you are adventuring you are not honing the skills your tutor once taught you.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 7957453, member: 87792"] And as a design decision. First to make skills simple and then to make sure muggles don't get that much in the way of cool stuff. This is something that goes deeper. Multiclass feats. Plus frequently playing a human. And [I]how does this make Noble different from any other adventuring background?[/I] What makes nobles different from street rats, scholars, or members of monastic orders? In all the cases you can leverage your time in your background to your adventuring life when it comes up. Which it does rarely. And all of them are about what you are doing at the time, not about what you once did in the past and are somehow bouncing back and forward in time to do. If noble should be a class then so should bodyguard, blacksmith, or ratcatcher. If noble should be a subclass then so should bodyguard, blacksmith, or ratcatcher. You are not mysteriously special just because you have blue blood. And before you say "But Warhammer Fantasy Roleplay has those careers" it does including noble. And that's the type of game WFRP is. You would need to entirely overhaul D&D to make it such - and noble would not be the best place to start. But being a warrior is something you are actively honing your skills at in a normal D&D campaign. When you are adventuring you are not honing the skills your tutor once taught you. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions
What D&D 3e/3.5e classes do you wish had become core in later editions?
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