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What D&D 4e Should Learn From World of Warcraft
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<blockquote data-quote="The Eternal GM" data-source="post: 3980091" data-attributes="member: 52760"><p>Some of those points are good ones.</p><p></p><p>But...</p><p></p><p>Who wants to gather 4-6 players for a weekly session and then say 'you all go fishing'? Once as a novelty of downtime and rp maybe... More than that? Forget it. Most (not all) groups have a hard time scheduling to get together and will want to do more than fish.</p><p></p><p>PVP? irrelevant. I don't care a lick for PVP in MMO's, and there's no need or way to add it to 4th ed. D&D has always had PvP. One players goes "I stab the party in their sleep" and you're done. Players can and will turn on each other if that's the way you play. How do you reinforce or support that? Give them awards for killing each other? You could... But D&D already awards you XP and loot for kills, that technically can include party members.</p><p></p><p>Azeroth is no more deep or interesting than any other fantasy world (rpg, fiction, ccg, MMO or otherwise) to come about in the last 20 years or more. It ain't awful, but there's nothing enuinely novel there. So it's nothing to mimic really. That just sounds like WoW-love from a WoW-fan, apologies in advance if that isn't the case, but I have seen, played and read better.</p><p></p><p>Since I don't want to come across as an immensely critical b'stard (too late?) I will however entirely agree on the immediacy and ease of play comment. 3.5 (and I've played it since 2002) is damned tough to write for, set up and occasionally run for me. I certainly wouldn't run it for a 5 year old. Basic (red box) D&D I would, have done and would again in a heartbeat. 4th Ed. could do worse than simulate that.</p></blockquote><p></p>
[QUOTE="The Eternal GM, post: 3980091, member: 52760"] Some of those points are good ones. But... Who wants to gather 4-6 players for a weekly session and then say 'you all go fishing'? Once as a novelty of downtime and rp maybe... More than that? Forget it. Most (not all) groups have a hard time scheduling to get together and will want to do more than fish. PVP? irrelevant. I don't care a lick for PVP in MMO's, and there's no need or way to add it to 4th ed. D&D has always had PvP. One players goes "I stab the party in their sleep" and you're done. Players can and will turn on each other if that's the way you play. How do you reinforce or support that? Give them awards for killing each other? You could... But D&D already awards you XP and loot for kills, that technically can include party members. Azeroth is no more deep or interesting than any other fantasy world (rpg, fiction, ccg, MMO or otherwise) to come about in the last 20 years or more. It ain't awful, but there's nothing enuinely novel there. So it's nothing to mimic really. That just sounds like WoW-love from a WoW-fan, apologies in advance if that isn't the case, but I have seen, played and read better. Since I don't want to come across as an immensely critical b'stard (too late?) I will however entirely agree on the immediacy and ease of play comment. 3.5 (and I've played it since 2002) is damned tough to write for, set up and occasionally run for me. I certainly wouldn't run it for a 5 year old. Basic (red box) D&D I would, have done and would again in a heartbeat. 4th Ed. could do worse than simulate that. [/QUOTE]
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