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What D&D 4e Should Learn From World of Warcraft
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<blockquote data-quote="Phasics" data-source="post: 3980244" data-attributes="member: 38866"><p>Your right they do and its a good thing</p><p></p><p></p><p></p><p>Deep and interesting and FINITE , WoW may be a well thought out world but alas it is but one teams world and it is finite yes they open new areas but there is no room for any player to expand the world. </p><p></p><p>Whereas D&D dosent spell everything out for a very good reason, it leave latidue for DM's to slide in thier own creations and ideas without having to make a world from scratch. where you see a loose fitting bunch of core books I see the skeleton of epic gamming.</p><p></p><p>I dont doubt WoW is a quick fix, but this world has enough quick fix outlets already D&D should and is leaving room for people to acutally engade thier minds and create somthing.</p><p></p><p></p><p></p><p>If you seriously expect a Online Game where the software can calucalte and entire round faster than a DM can wipe his nose to be comparebale to a tabletop dice rolling game then I'm almost lost for words hehehe.</p><p></p><p>D&D 4e will most likely be plug and play as far as any PnP system goes, the DMG will undoubtedly contain pregen encounteres so a DM can litterally slap down a battle if he so chooses and the flow of battle will most likely be cleaner than pervious iterations but will never approach the speed a computer can achive.</p><p></p><p></p><p></p><p></p><p>D&D has PvP however not in the sense that you want. The DM is a player your pitting your wits against his, every monster group you face is the DM v Players</p><p></p><p>Players within a adventuring group could potenially have a duel PvP but there would not be malice invloved as why do you want to kill somone you've been adventuring with for 3 months ? remember D&D is roleplaying </p><p></p><p>You can roleplay a charcter looking to undermine corrupt or even kill another player with or without thier consent but dont be surprised when you spring you little secret ending another player charcters life abrutly before they wanted it not to have a lasting effect.</p><p></p><p>ASk yourself why do you want to PvP ? is it simply to beat another human ? if so how many times will that person in your gamming group let you beat him and his charcter before he is no longer having fun ? My guess would be the first time would be the last time and could easily cost you that gamer no longer wanting to play. </p><p></p><p></p><p></p><p></p><p>Your right WoW is easy its point and shoot. D&D has never been considered "Easy" nor should it ever be, D&D should never appeal to the lowest common denominator why ? Firstly they'd lose the fans who enjoy using thier brains and second the people who like it becuase its easy will quickly move on to the next easy shiny thing they see.</p><p></p><p>D&D was not meant to be easy it was meant to be logical so that anyone who has the ability to solve a problem should be able to understand the system and use it. D&D mechanics are a tool or arbitary rules used to bascailly settle a dispute between a DM and a player</p><p></p><p>Player: "I try to convince the barkeep to lower the price of the room"</p><p>DM: "what reason do you give that he should lower the price ?"</p><p>Player "I say I'll take my buisness eslewhere since there are better places up the road"</p><p>Dice Rolls</p><p>DM: "It appears you've convinced the barkeep to lower the price of the room"</p><p></p><p>The game mechanics allow fate to decide the result with charcter modifer influcencing the chances of it happening.</p><p></p><p>If you want an easy game of D&D simply tell you DM to do decide what he think the result will be, put your dice and charcter sheets away and simply roleplay a campagin describing battles instead of dice rolling them, with the DM getting the final say in everything.</p><p></p><p></p><p></p><p>People in D&D can tie thier boots, climb a tree, scratch a rock or take a dump in the sand if they like while people in WoW have no freedom form the game engine.</p><p></p><p>People can craft in D&D follwoing the rules I'm sure crafting would take time as it should.</p><p></p><p>If that Dwarf want to craft a new shield but the rest of the group dosent well he's welcome to go build it for a month and control a stand in charcter until the time is up</p><p>OR</p><p>If the party is in agreement they may all disperse for a month have thier own little adventure which they represent as a story after talking with the DM and reform the group a month later with the newly crafted item spending maybe 10-30mins descrbiing thier time apart.</p><p></p><p>Again it is the flexibilty of D&D that allows DM to do this and not hard cut rules, as each RL gamming group is different</p><p>Scott Player: I cant make it to the next 2 session guys I'm goign overseas</p><p>George DM: No prob scott you charcter can take a 2 week trip back to his village and see his folks too</p><p>Scott Player: While I'm there can I craft a new sword with the help of my blacksmith father</p><p>Geroge DM: Sure mate we'll see if you succeeded when you get back, might even give you a bonus to the check since you father will be helping you out.</p><p>Scott Player: sweet</p><p></p><p></p><p></p><p>Already mentioned in 4e info its being very tempered , Phat loot will now be rare and worthwhile holding on to. In fact chances are there always be several items of normal equipment you'd be looking to swap for magical gear. I seriosuly doubt if anyone would sell any magical loot before level 10 and I also doubt that somone at level 10 would have more than a handful of magic items. Also the bonues they give while useful will be drawfed in comparison to your class abilities.</p><p></p><p>YEA! for wildshaping druids !!!!!</p></blockquote><p></p>
[QUOTE="Phasics, post: 3980244, member: 38866"] Your right they do and its a good thing Deep and interesting and FINITE , WoW may be a well thought out world but alas it is but one teams world and it is finite yes they open new areas but there is no room for any player to expand the world. Whereas D&D dosent spell everything out for a very good reason, it leave latidue for DM's to slide in thier own creations and ideas without having to make a world from scratch. where you see a loose fitting bunch of core books I see the skeleton of epic gamming. I dont doubt WoW is a quick fix, but this world has enough quick fix outlets already D&D should and is leaving room for people to acutally engade thier minds and create somthing. If you seriously expect a Online Game where the software can calucalte and entire round faster than a DM can wipe his nose to be comparebale to a tabletop dice rolling game then I'm almost lost for words hehehe. D&D 4e will most likely be plug and play as far as any PnP system goes, the DMG will undoubtedly contain pregen encounteres so a DM can litterally slap down a battle if he so chooses and the flow of battle will most likely be cleaner than pervious iterations but will never approach the speed a computer can achive. D&D has PvP however not in the sense that you want. The DM is a player your pitting your wits against his, every monster group you face is the DM v Players Players within a adventuring group could potenially have a duel PvP but there would not be malice invloved as why do you want to kill somone you've been adventuring with for 3 months ? remember D&D is roleplaying You can roleplay a charcter looking to undermine corrupt or even kill another player with or without thier consent but dont be surprised when you spring you little secret ending another player charcters life abrutly before they wanted it not to have a lasting effect. ASk yourself why do you want to PvP ? is it simply to beat another human ? if so how many times will that person in your gamming group let you beat him and his charcter before he is no longer having fun ? My guess would be the first time would be the last time and could easily cost you that gamer no longer wanting to play. Your right WoW is easy its point and shoot. D&D has never been considered "Easy" nor should it ever be, D&D should never appeal to the lowest common denominator why ? Firstly they'd lose the fans who enjoy using thier brains and second the people who like it becuase its easy will quickly move on to the next easy shiny thing they see. D&D was not meant to be easy it was meant to be logical so that anyone who has the ability to solve a problem should be able to understand the system and use it. D&D mechanics are a tool or arbitary rules used to bascailly settle a dispute between a DM and a player Player: "I try to convince the barkeep to lower the price of the room" DM: "what reason do you give that he should lower the price ?" Player "I say I'll take my buisness eslewhere since there are better places up the road" Dice Rolls DM: "It appears you've convinced the barkeep to lower the price of the room" The game mechanics allow fate to decide the result with charcter modifer influcencing the chances of it happening. If you want an easy game of D&D simply tell you DM to do decide what he think the result will be, put your dice and charcter sheets away and simply roleplay a campagin describing battles instead of dice rolling them, with the DM getting the final say in everything. People in D&D can tie thier boots, climb a tree, scratch a rock or take a dump in the sand if they like while people in WoW have no freedom form the game engine. People can craft in D&D follwoing the rules I'm sure crafting would take time as it should. If that Dwarf want to craft a new shield but the rest of the group dosent well he's welcome to go build it for a month and control a stand in charcter until the time is up OR If the party is in agreement they may all disperse for a month have thier own little adventure which they represent as a story after talking with the DM and reform the group a month later with the newly crafted item spending maybe 10-30mins descrbiing thier time apart. Again it is the flexibilty of D&D that allows DM to do this and not hard cut rules, as each RL gamming group is different Scott Player: I cant make it to the next 2 session guys I'm goign overseas George DM: No prob scott you charcter can take a 2 week trip back to his village and see his folks too Scott Player: While I'm there can I craft a new sword with the help of my blacksmith father Geroge DM: Sure mate we'll see if you succeeded when you get back, might even give you a bonus to the check since you father will be helping you out. Scott Player: sweet Already mentioned in 4e info its being very tempered , Phat loot will now be rare and worthwhile holding on to. In fact chances are there always be several items of normal equipment you'd be looking to swap for magical gear. I seriosuly doubt if anyone would sell any magical loot before level 10 and I also doubt that somone at level 10 would have more than a handful of magic items. Also the bonues they give while useful will be drawfed in comparison to your class abilities. YEA! for wildshaping druids !!!!! [/QUOTE]
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