Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
What D&D 4e Should Learn From World of Warcraft
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JLXC" data-source="post: 3980382" data-attributes="member: 2663"><p>1. Everyone has special abilities to use in combat. </p><p></p><p>Every class is already unique, and each has their own uses. Every single character having an endless supply of gimicks gets silly and time consuming. I thought Feats did a good job of differentiating characters, but that's 3.x.</p><p></p><p>2. Azeroth is a deep and interesting world. </p><p></p><p>This one had my LOL. Are you kidding me? 4.0 is a money grab, if you think there will not be dozens of books on every single aspect of many different campaigns you're kidding yourself. They can't WAIT to splat out non-core books by the dozen, just give it time, the flood will come.</p><p></p><p></p><p>3. Instant action. </p><p></p><p>This ALWAYS depends on the players. How familiar are they with the rules? How much do they feel like metagaming? How many 'lete uber powers and items do they have to slog through to figure out what to do. Even in the days of limited options combat was only as fast as the slowest player.</p><p></p><p></p><p>4. PvP. </p><p></p><p>Wow, and not WoW. If you want PvP play an evil campaign. These kinds of things can be done in small doses, and that's about it. The joy of building a character over a long time and then watching it go down in flames as someone cheers your loss is something best over the internet, and NOT in RPG. You want fist fights and/or loss of players? This idea is frankly stupid.</p><p></p><p></p><p>5. WoW is easy. </p><p></p><p>Computer games, video games in general, are easier because you don't have to learn any of the in depth rules, more just What to do. RPG will never, ever be as simple as a computer game. That makes me happy.</p><p></p><p></p><p>6. People can do what they want to. </p><p></p><p>Why have any rules at all? Just give yourself invincible everything and call yourself the ruler of the universe already.</p><p></p><p>7. Phat lewt. </p><p></p><p>This all depends on the DM, and not the rules. Rules are just a framework and if your DM is a tightwad there's no hope anyways. I've always been generous with items, why not? I'm the DM and I can overpower anything I hand out. Unlimited resources vs. players = Win. If you have a problem with not getting any "phat lewt" your DM is probably a tight wad.</p></blockquote><p></p>
[QUOTE="JLXC, post: 3980382, member: 2663"] 1. Everyone has special abilities to use in combat. Every class is already unique, and each has their own uses. Every single character having an endless supply of gimicks gets silly and time consuming. I thought Feats did a good job of differentiating characters, but that's 3.x. 2. Azeroth is a deep and interesting world. This one had my LOL. Are you kidding me? 4.0 is a money grab, if you think there will not be dozens of books on every single aspect of many different campaigns you're kidding yourself. They can't WAIT to splat out non-core books by the dozen, just give it time, the flood will come. 3. Instant action. This ALWAYS depends on the players. How familiar are they with the rules? How much do they feel like metagaming? How many 'lete uber powers and items do they have to slog through to figure out what to do. Even in the days of limited options combat was only as fast as the slowest player. 4. PvP. Wow, and not WoW. If you want PvP play an evil campaign. These kinds of things can be done in small doses, and that's about it. The joy of building a character over a long time and then watching it go down in flames as someone cheers your loss is something best over the internet, and NOT in RPG. You want fist fights and/or loss of players? This idea is frankly stupid. 5. WoW is easy. Computer games, video games in general, are easier because you don't have to learn any of the in depth rules, more just What to do. RPG will never, ever be as simple as a computer game. That makes me happy. 6. People can do what they want to. Why have any rules at all? Just give yourself invincible everything and call yourself the ruler of the universe already. 7. Phat lewt. This all depends on the DM, and not the rules. Rules are just a framework and if your DM is a tightwad there's no hope anyways. I've always been generous with items, why not? I'm the DM and I can overpower anything I hand out. Unlimited resources vs. players = Win. If you have a problem with not getting any "phat lewt" your DM is probably a tight wad. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
What D&D 4e Should Learn From World of Warcraft
Top