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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3980861" data-attributes="member: 710"><p>While I like the "Bloodied" mechanic, I can absolutely see his point.</p><p>These days, you don't have to check a creatures hit points before the character has hit him. You just check after you have applied the damage.</p><p>Now, you might have to check earlier, because the player will want to know whether he can use his per encounter "finishing blow" ability, or whether he just gets a +2 bonus to attack, or the monster gains a +2 bonus to its defense and so on. </p><p></p><p>Though the actual consequences depend on how the individual abilties triggered by the condition do work. If you could say when applying the damage "Oh, he is already bloodied, so roll your +4d6 dice from "finishing blow now" or "by the way, you get 2d6 of acid damage from the monsters blood you splattered around", then it's probably not that difficult.</p><p></p><p>This can especially become a problem if you have multiple creatures with different hit points ("Who was bloodied again? Target of player 1 or player 2? Oh wait, player 2 switched around this round")</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3980861, member: 710"] While I like the "Bloodied" mechanic, I can absolutely see his point. These days, you don't have to check a creatures hit points before the character has hit him. You just check after you have applied the damage. Now, you might have to check earlier, because the player will want to know whether he can use his per encounter "finishing blow" ability, or whether he just gets a +2 bonus to attack, or the monster gains a +2 bonus to its defense and so on. Though the actual consequences depend on how the individual abilties triggered by the condition do work. If you could say when applying the damage "Oh, he is already bloodied, so roll your +4d6 dice from "finishing blow now" or "by the way, you get 2d6 of acid damage from the monsters blood you splattered around", then it's probably not that difficult. This can especially become a problem if you have multiple creatures with different hit points ("Who was bloodied again? Target of player 1 or player 2? Oh wait, player 2 switched around this round") [/QUOTE]
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