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What D&D 4e Should Learn From World of Warcraft
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<blockquote data-quote="Nahat Anoj" data-source="post: 3980870" data-attributes="member: 25075"><p>Agreed.</p><p></p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> Have you been reading the same 4e stuff I have? Sure, they've come out and said that there won't be a PoL map, but in this edition more than any other 4e is really trying to build an assumed setting. Sure, they probably could (I believe should) make a default setting in the PHB, but it really feels to me that with 4e WotC is trying to leverage the best bits of D&D lore.</p><p></p><p></p><p>One of the articles says that a group of low level PCs was able to fight a dragon, so I do believe instant action will be a part of 4e.</p><p></p><p></p><p>Well, people have always been pitting characters against each other. In any case, I don' think PvP is the major draw of MMOs. YMMV, of course.</p><p></p><p></p><p>I agree. I believe that 4e should strive to be ridiculously easy to play, but have lots of options that lead to complex situations.</p><p></p><p></p><p>Well, I'm not so sure they're going to ditch the crafting rules. It's just that they are going to focus on "adventuresome" skills. </p><p></p><p></p><p>Loot is important, but it should be personal. I'd rather have lots of unique magic items than several copies of the same magic items.</p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 3980870, member: 25075"] Agreed. :confused: Have you been reading the same 4e stuff I have? Sure, they've come out and said that there won't be a PoL map, but in this edition more than any other 4e is really trying to build an assumed setting. Sure, they probably could (I believe should) make a default setting in the PHB, but it really feels to me that with 4e WotC is trying to leverage the best bits of D&D lore. One of the articles says that a group of low level PCs was able to fight a dragon, so I do believe instant action will be a part of 4e. Well, people have always been pitting characters against each other. In any case, I don' think PvP is the major draw of MMOs. YMMV, of course. I agree. I believe that 4e should strive to be ridiculously easy to play, but have lots of options that lead to complex situations. Well, I'm not so sure they're going to ditch the crafting rules. It's just that they are going to focus on "adventuresome" skills. Loot is important, but it should be personal. I'd rather have lots of unique magic items than several copies of the same magic items. [/QUOTE]
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