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What D&D 4e Should Learn From World of Warcraft
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3980945" data-attributes="member: 11760"><p>Well, you might be surprised. While there are fewer novels and comic books (although they do exist), it's a long-running franchise that has had a lot of work done on it over the years. Instead of Ed Greenwood running a series of articles on Wizards.com about roofs in the Realms, Blizzard's artists have had to work it all out for the various races and the results are seen in the game.</p><p></p><p>A good example: They recently added <a href="http://www.wowwiki.com/Guild_bank" target="_blank">banks</a> that all members of a guild can use. Each culture in the game that has a bank (more than just the player races) had to have a guild bank graphic designed, and each does a remarkably good job of reflecting the culture's approach to what a bank vault would look like for them. The goblins' guild bank looks nothing like the dwarves', but each is immediately recognizable for what it is.</p><p></p><p>Repeat with mounts, houses, wallpaper (!), mailboxes and countless other items.</p><p></p><p>And I disagree with the notion that players don't care about the lore: Even people who would never play on a roleplaying server get highly outraged when Blizzard "screws up the lore." People know the lore and pay attention, even if they aren't, as a rule, enthralled in <a href="http://www.wowhead.com/?quest=106" target="_blank">the star-crossed relationship of peasants in the Elwynn Forest</a>. (My wife liked that one, though, and there's lots of similar stories in the game, most notably one added to Theramore to complete a long-dangling murder mystery.)</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3980945, member: 11760"] Well, you might be surprised. While there are fewer novels and comic books (although they do exist), it's a long-running franchise that has had a lot of work done on it over the years. Instead of Ed Greenwood running a series of articles on Wizards.com about roofs in the Realms, Blizzard's artists have had to work it all out for the various races and the results are seen in the game. A good example: They recently added [url=http://www.wowwiki.com/Guild_bank]banks[/url] that all members of a guild can use. Each culture in the game that has a bank (more than just the player races) had to have a guild bank graphic designed, and each does a remarkably good job of reflecting the culture's approach to what a bank vault would look like for them. The goblins' guild bank looks nothing like the dwarves', but each is immediately recognizable for what it is. Repeat with mounts, houses, wallpaper (!), mailboxes and countless other items. And I disagree with the notion that players don't care about the lore: Even people who would never play on a roleplaying server get highly outraged when Blizzard "screws up the lore." People know the lore and pay attention, even if they aren't, as a rule, enthralled in [url=http://www.wowhead.com/?quest=106]the star-crossed relationship of peasants in the Elwynn Forest[/url]. (My wife liked that one, though, and there's lots of similar stories in the game, most notably one added to Theramore to complete a long-dangling murder mystery.) [/QUOTE]
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