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What D&D 4e Should Learn From World of Warcraft
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<blockquote data-quote="ruleslawyer" data-source="post: 3981001" data-attributes="member: 1757"><p>As I remarked above in my initial response, the nature of the beast dictates that while WoW has the advantage of an immediately immersive visual environment, it cannot possibly have the ability to match the 40 years of lore that were put into the FR books. </p><p></p><p>For instance, those banks are cool, and the amount of detail put into their look is unmatched within the (generally pretty pathetic) FR artwork, which doesn't even really bother to show much about the setting, visually (Eberron is much better in this regard). However, compare with, say, the entire chapter of lore on moneylending systems, different trading slang, business structures, and forms of agreement in Power of Faerun. Now add in the related stuff in FR1 Waterdeep, Lands of Intrigue, etc etc, and you'll see what I mean. </p><p></p><p>This is *not* a slam against Azeroth, but rather a basic acknowledgement that D&D does allow an effectively unlimited setting because of its medium. It's like saying that no film trilogy could adequately encompass everything there is to know about Tolkien's Middle-Earth; not a slam against Peter Jackson, but rather an acknowledgement that JRRT penned vast volumes of lore that would, to be frank, come off as tedious if you had to experience them in the serial medium of film.</p><p></p><p>D&D has the advantage of allowing the DM to introduce and memorialize as much lore as he or she feels like, and to give the players a *sense* that there will always be more on the horizon. It also gives the DM a larger set of lore from which to pick and choose, in part because the DM can chuck in non-WotC IP; I can crib from Homer, Thomas Covenant, Looney Tunes, Sandman, or whatever.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3981001, member: 1757"] As I remarked above in my initial response, the nature of the beast dictates that while WoW has the advantage of an immediately immersive visual environment, it cannot possibly have the ability to match the 40 years of lore that were put into the FR books. For instance, those banks are cool, and the amount of detail put into their look is unmatched within the (generally pretty pathetic) FR artwork, which doesn't even really bother to show much about the setting, visually (Eberron is much better in this regard). However, compare with, say, the entire chapter of lore on moneylending systems, different trading slang, business structures, and forms of agreement in Power of Faerun. Now add in the related stuff in FR1 Waterdeep, Lands of Intrigue, etc etc, and you'll see what I mean. This is *not* a slam against Azeroth, but rather a basic acknowledgement that D&D does allow an effectively unlimited setting because of its medium. It's like saying that no film trilogy could adequately encompass everything there is to know about Tolkien's Middle-Earth; not a slam against Peter Jackson, but rather an acknowledgement that JRRT penned vast volumes of lore that would, to be frank, come off as tedious if you had to experience them in the serial medium of film. D&D has the advantage of allowing the DM to introduce and memorialize as much lore as he or she feels like, and to give the players a *sense* that there will always be more on the horizon. It also gives the DM a larger set of lore from which to pick and choose, in part because the DM can chuck in non-WotC IP; I can crib from Homer, Thomas Covenant, Looney Tunes, Sandman, or whatever. [/QUOTE]
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