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What D&D 4e Should Learn From World of Warcraft
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<blockquote data-quote="Corinth" data-source="post: 3981502" data-attributes="member: 497"><p>Unfortunately, the 4.0 design team failed to do one thing that would've greatly sped up D&D character generation and development: eliminating both random rolls and point buy stat generation, instead replacing them with fixed stats by class and modified by race (and then fixing all random variables, like Hit Points, instead of just a few), leaving just gear and ability choices for practical customization (and even then fixing both at 1st level just to speed up creation). Being able to do click two buttons, fill in a name, and then get going is a big strength for WOW and it should be just that easy to do in D&D: choose class, choose race, pick name, write down handful of gear/abilities and go.</p></blockquote><p></p>
[QUOTE="Corinth, post: 3981502, member: 497"] Unfortunately, the 4.0 design team failed to do one thing that would've greatly sped up D&D character generation and development: eliminating both random rolls and point buy stat generation, instead replacing them with fixed stats by class and modified by race (and then fixing all random variables, like Hit Points, instead of just a few), leaving just gear and ability choices for practical customization (and even then fixing both at 1st level just to speed up creation). Being able to do click two buttons, fill in a name, and then get going is a big strength for WOW and it should be just that easy to do in D&D: choose class, choose race, pick name, write down handful of gear/abilities and go. [/QUOTE]
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