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What D&D 4e Should Learn From World of Warcraft
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<blockquote data-quote="helium3" data-source="post: 3983399" data-attributes="member: 31301"><p>The reason I've generally avoided packaged settings in the past is because they're usually very generic. The fear that a campaign setting that leaves out specific elements of D&D will not sell as well seems to lead a lot of campaign settings to try to be everything to everyone.</p><p></p><p>So far, I haven't been very impressed by the fluff that's been coming out of the 4E design team. It's all just felt very tired and rote. So, I suppose it's good that they're not tying the core directly to a setting. If they did, I'd prefer it be Ebberon, as that's the packaged setting I've liked the most since the days of Darksun.</p></blockquote><p></p>
[QUOTE="helium3, post: 3983399, member: 31301"] The reason I've generally avoided packaged settings in the past is because they're usually very generic. The fear that a campaign setting that leaves out specific elements of D&D will not sell as well seems to lead a lot of campaign settings to try to be everything to everyone. So far, I haven't been very impressed by the fluff that's been coming out of the 4E design team. It's all just felt very tired and rote. So, I suppose it's good that they're not tying the core directly to a setting. If they did, I'd prefer it be Ebberon, as that's the packaged setting I've liked the most since the days of Darksun. [/QUOTE]
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