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What D&D 4e Should Learn From World of Warcraft
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3984227" data-attributes="member: 11760"><p>EQ1 has evolved quite a bit if there's more than three buttons to press in combat. In the Velious days, large numbers of the raid could press a single button and then walk away with no appreciable detriment to the raid. That's never been possible in WoW.</p><p></p><p>And the "token" quests are the dominant paradigm for experiencing the game and leveling it up. There are some quests that are just "go kill X of Y," but the majority require different things than were even possible in EQ1, last time I played it. (I hit the eject button in November 2003, when I got into WoW alpha, so EQ: GoD had just come out.)</p><p></p><p>Yes, it's possible to reduce things to an absurd degree -- they both use keyboards and mice! -- but EQ1 is a much simpler game, in every sense, than WoW, other than its punish-the-players negative reinforcements like losing XP on death, which led to a style of gameplay dramatically unlike that in WoW.</p><p></p><p>In EQ1, a good evening was spending four hours in one corner of the dungeon with a puller bringing a single monster back to a group of six every few minutes. In WoW, not only would that not work for the most part, it'd be a waste of time. Instead of the mortal terror even high level EQ1 players/characters tend to have of their environment, WoW demands that players move through their environment and engage in it, and rewards risk-taking, instead of punishing it.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3984227, member: 11760"] EQ1 has evolved quite a bit if there's more than three buttons to press in combat. In the Velious days, large numbers of the raid could press a single button and then walk away with no appreciable detriment to the raid. That's never been possible in WoW. And the "token" quests are the dominant paradigm for experiencing the game and leveling it up. There are some quests that are just "go kill X of Y," but the majority require different things than were even possible in EQ1, last time I played it. (I hit the eject button in November 2003, when I got into WoW alpha, so EQ: GoD had just come out.) Yes, it's possible to reduce things to an absurd degree -- they both use keyboards and mice! -- but EQ1 is a much simpler game, in every sense, than WoW, other than its punish-the-players negative reinforcements like losing XP on death, which led to a style of gameplay dramatically unlike that in WoW. In EQ1, a good evening was spending four hours in one corner of the dungeon with a puller bringing a single monster back to a group of six every few minutes. In WoW, not only would that not work for the most part, it'd be a waste of time. Instead of the mortal terror even high level EQ1 players/characters tend to have of their environment, WoW demands that players move through their environment and engage in it, and rewards risk-taking, instead of punishing it. [/QUOTE]
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