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What D&D 4e Should Learn From World of Warcraft
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<blockquote data-quote="PeterWeller" data-source="post: 3984663" data-attributes="member: 55795"><p>I love WoW. I'm probably going to run some quests after posting this even, but to say that WoW or any other MMO supports more playstyles than D&D or any other PnP PRG is simply ludicrous. Group and solo PvP and PvE are still just hack, slash, and grab gameplay, and aside from exploration, trading, and some investigation lite, that's all you can do in an MMO. You can't carouse, you can't build, you can't redeem villains or turn them against each other, you can't create new and unique spells or items, you can't conspire, you can't start or stop a revolution, you can't be sailors, merchants, or rulers, you can't own slaves or free them, and you definitely can't effect the world in any lasting or meaningful way. WoW is fun, but it and every other MMOs' great weakness is that they can't replicate the great variety of gameplay that D&D or any other PnP RPG can.</p></blockquote><p></p>
[QUOTE="PeterWeller, post: 3984663, member: 55795"] I love WoW. I'm probably going to run some quests after posting this even, but to say that WoW or any other MMO supports more playstyles than D&D or any other PnP PRG is simply ludicrous. Group and solo PvP and PvE are still just hack, slash, and grab gameplay, and aside from exploration, trading, and some investigation lite, that's all you can do in an MMO. You can't carouse, you can't build, you can't redeem villains or turn them against each other, you can't create new and unique spells or items, you can't conspire, you can't start or stop a revolution, you can't be sailors, merchants, or rulers, you can't own slaves or free them, and you definitely can't effect the world in any lasting or meaningful way. WoW is fun, but it and every other MMOs' great weakness is that they can't replicate the great variety of gameplay that D&D or any other PnP RPG can. [/QUOTE]
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