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<blockquote data-quote="Cryptos" data-source="post: 3984976" data-attributes="member: 58439"><p>The Ahn'Qiraj thing doesn't strike me as something that is truly about players changing the world. It's a clever bit of "players changing the world" packaging, but the truth is that it's something that has been developed by the world designers and is more or less inevitable. </p><p></p><p>If it was merely "evitable," if there was the possibility that no one might discover it until six months down the road, or a year, or never, then it would be more like the players were actually shaping the world. But the fact that they probably tell players to go and unlock it for the general population, announcing the potential to do so well in advance, knowing that there will be guild raids seconds after the unlockable goes live, just means that they've added bragging rights to something that was wholly designed, planned and implemented by the developers. They know it will be unlocked in a matter of days or weeks, if not sooner... there's no question that it will happen.</p><p></p><p>That's vastly different that a player character announcing plans to open up a trading company taking goods between towns as a side business to their adventuring (and getting a wagon, hiring henchmen, negotiating with merchants and townsfolk, creating his own 'brand' identity, etc), or telling the GM that they're going to investigate the mountains that he mentioned in passing and never really fleshed out, or taking it upon themselves to kill a god. We're still a long way off from that.</p></blockquote><p></p>
[QUOTE="Cryptos, post: 3984976, member: 58439"] The Ahn'Qiraj thing doesn't strike me as something that is truly about players changing the world. It's a clever bit of "players changing the world" packaging, but the truth is that it's something that has been developed by the world designers and is more or less inevitable. If it was merely "evitable," if there was the possibility that no one might discover it until six months down the road, or a year, or never, then it would be more like the players were actually shaping the world. But the fact that they probably tell players to go and unlock it for the general population, announcing the potential to do so well in advance, knowing that there will be guild raids seconds after the unlockable goes live, just means that they've added bragging rights to something that was wholly designed, planned and implemented by the developers. They know it will be unlocked in a matter of days or weeks, if not sooner... there's no question that it will happen. That's vastly different that a player character announcing plans to open up a trading company taking goods between towns as a side business to their adventuring (and getting a wagon, hiring henchmen, negotiating with merchants and townsfolk, creating his own 'brand' identity, etc), or telling the GM that they're going to investigate the mountains that he mentioned in passing and never really fleshed out, or taking it upon themselves to kill a god. We're still a long way off from that. [/QUOTE]
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