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What D&D 4e Should Learn From World of Warcraft
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<blockquote data-quote="PeterWeller" data-source="post: 3985199" data-attributes="member: 55795"><p>This. I love WoW. I like the variety of places to go and things to kill. I like reading the couple of paragraphs that give some context to going to those places and killing those things. It does a great job of fulfilling my urge to pretend I'm and elf and I'm kicking the crap out of some baddies, but that's where WoW ends.</p><p></p><p>Now, there's some overlap in what D&D IS and what WoW IS. It's the killing stuff and taking its loot part. WoW does killing stuff and taking its loot really well, and that's where D&D can learn from WoW. WoW learned from EQ that auto-attack is booooorrriiiiiiiiiinnnnggggg. To alleviate this, they gave everyone piles of different abilities and options in a fight. Moreso, they made all these sets of powers work in their own unique way with their own special rules. D&D should (and it looks like it will) take this mindset into account because standing still and full attacking is just as lame as sitting back with auto-attack.</p><p></p><p>Everywhere else, I don't see there being much that D&D can learn. Everything else WoW does, D&D does [measured only by the scope of your imagination] better.</p></blockquote><p></p>
[QUOTE="PeterWeller, post: 3985199, member: 55795"] This. I love WoW. I like the variety of places to go and things to kill. I like reading the couple of paragraphs that give some context to going to those places and killing those things. It does a great job of fulfilling my urge to pretend I'm and elf and I'm kicking the crap out of some baddies, but that's where WoW ends. Now, there's some overlap in what D&D IS and what WoW IS. It's the killing stuff and taking its loot part. WoW does killing stuff and taking its loot really well, and that's where D&D can learn from WoW. WoW learned from EQ that auto-attack is booooorrriiiiiiiiiinnnnggggg. To alleviate this, they gave everyone piles of different abilities and options in a fight. Moreso, they made all these sets of powers work in their own unique way with their own special rules. D&D should (and it looks like it will) take this mindset into account because standing still and full attacking is just as lame as sitting back with auto-attack. Everywhere else, I don't see there being much that D&D can learn. Everything else WoW does, D&D does [measured only by the scope of your imagination] better. [/QUOTE]
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