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What D&D can learn from spaghetti sauce
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4298207" data-attributes="member: 710"><p>The idea of Points of Lights is that the setting is only real if you make it real. You have to make the definite, final decisions on how it looks. I find this approach refreshing and inspiring. It doesn't seem to work for you, apparantly. </p><p></p><p>(Unless the infinite wisdom I disperse in my posts made you see the [spoiler]Points of?[/spoiler] Light.)</p><p></p><p>Just as an example - a setting like Forgotton Realms always gave me the feeling that I had no control. There is tons of material out there, and I don't know it, and I will also never catch up with it. This means that any of my players could come and say: "No, that's not how it is. In the novel XYZ or sourcebook ABC, it is written". That's, of course, irrational of me - I don't think any of my players would do that. </p><p>But that doesn't change the feeling. </p><p></p><p>Greyhawk was a little easier, until I learned that it also has a rich background and is not as weakly defined as the 3E Core Rules let me believe.</p><p></p><p>Diamond Throne, the Arcana Unearthed/Evolved implied setting, felt different again - I could keep up with the background, since it was all new. Eberron was similar, but I am not sure it's still like that. But both settings have the advantage that they don't have an advancing time-line, and that makes me feel "safer". </p><p>PoL is even better for me in all regards - it provides enough back-droppings to give me some creative input, but leaves so much undetailed that I know it's my setting and I can do whatever I like.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4298207, member: 710"] The idea of Points of Lights is that the setting is only real if you make it real. You have to make the definite, final decisions on how it looks. I find this approach refreshing and inspiring. It doesn't seem to work for you, apparantly. (Unless the infinite wisdom I disperse in my posts made you see the [spoiler]Points of?[/spoiler] Light.) Just as an example - a setting like Forgotton Realms always gave me the feeling that I had no control. There is tons of material out there, and I don't know it, and I will also never catch up with it. This means that any of my players could come and say: "No, that's not how it is. In the novel XYZ or sourcebook ABC, it is written". That's, of course, irrational of me - I don't think any of my players would do that. But that doesn't change the feeling. Greyhawk was a little easier, until I learned that it also has a rich background and is not as weakly defined as the 3E Core Rules let me believe. Diamond Throne, the Arcana Unearthed/Evolved implied setting, felt different again - I could keep up with the background, since it was all new. Eberron was similar, but I am not sure it's still like that. But both settings have the advantage that they don't have an advancing time-line, and that makes me feel "safer". PoL is even better for me in all regards - it provides enough back-droppings to give me some creative input, but leaves so much undetailed that I know it's my setting and I can do whatever I like. [/QUOTE]
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