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What D&D cliches are you sick of?
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<blockquote data-quote="Cbas10" data-source="post: 1292377" data-attributes="member: 6459"><p>Well, this seems to be a topic of three different topics: bad cliches, bad aspects of the game, and bad aspects of how people run games. I'll chime in with a couple of each.</p><p></p><p>---cliches:</p><p>two-weapon drow [or insert other evil race] who now hate their origins</p><p>random monsters at night</p><p>tavern meetings with employers</p><p>dungeon complexes full of traps <em>and</em> living quarters</p><p>the concept of "adventurers"</p><p></p><p>---annoying aspects of the game itself:</p><p>the common "merchant's tongue"</p><p>the lack of any character with a focus on skills (unless you want to be a rogue or a bard)</p><p>the term "Market Value" instead of something like "Base Construction Cost"</p><p></p><p>---annoying aspects of games I've been in:</p><p> Clerics: don't they have more to do than to wait around for "adventurers" to stumble in needing healing. Evidently they also stockpile precious gems for near-endless uses of healing, restoring, raising, etc</p><p> Magic items: Ye Olde Magick Shoppe (I better not rant...)</p><p> Pawning items found in ruins and stuff: why are there always buyers for some of the most expensive and off-the-wall crap?</p></blockquote><p></p>
[QUOTE="Cbas10, post: 1292377, member: 6459"] Well, this seems to be a topic of three different topics: bad cliches, bad aspects of the game, and bad aspects of how people run games. I'll chime in with a couple of each. ---cliches: two-weapon drow [or insert other evil race] who now hate their origins random monsters at night tavern meetings with employers dungeon complexes full of traps [i]and[/i] living quarters the concept of "adventurers" ---annoying aspects of the game itself: the common "merchant's tongue" the lack of any character with a focus on skills (unless you want to be a rogue or a bard) the term "Market Value" instead of something like "Base Construction Cost" ---annoying aspects of games I've been in: Clerics: don't they have more to do than to wait around for "adventurers" to stumble in needing healing. Evidently they also stockpile precious gems for near-endless uses of healing, restoring, raising, etc Magic items: Ye Olde Magick Shoppe (I better not rant...) Pawning items found in ruins and stuff: why are there always buyers for some of the most expensive and off-the-wall crap? [/QUOTE]
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