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What D&D cliches are you sick of?
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<blockquote data-quote="Henry" data-source="post: 1294839" data-attributes="member: 158"><p>My list of annoying clichés?</p><p></p><p>-Characters with names drawn from household cleaning products and trendy corporations (Calgon the Wizard, Nipro the rogue, Dilmar the Warrior)</p><p></p><p>-Use of the term "level" to refer to anything and everything! (I'm surprised the term Difficulty class wasn't referred to as "Difficulty Level.") Originally we had 9th level characters attacking 7th level monsters on the 6th dungeon level with 4th level spells; we now have 6th level characters using 2nd level spells on an Encounter Level 4 Encounter. Wait a minute, he's not just 6th character level , he's a 4th class level cleric/2nd class level bard! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The room was not built on a level grade of slope, either.</p><p></p><p>-Adventurers who only exist to adventure. How many people only live a mercenary lifestyle in historical experience? A very rare few, comparatively. I'd like to see more characters with missions of vengance, goals of starting businesses, or just pay out a massive family debt, or something besides being an orphan and living for treasure seeking. It's a "grade-b" version of the old series <em>Kung Fu.</em></p><p></p><p>-Spells with cutesy material components. Spells that need legume seeds to break wind? Copper pieces to read thoughts? In-can telephones to send messages by magic? Sympathetic magic was funny in 1st edition, but it's now a staple that wears thin to me.</p></blockquote><p></p>
[QUOTE="Henry, post: 1294839, member: 158"] My list of annoying clichés? -Characters with names drawn from household cleaning products and trendy corporations (Calgon the Wizard, Nipro the rogue, Dilmar the Warrior) -Use of the term "level" to refer to anything and everything! (I'm surprised the term Difficulty class wasn't referred to as "Difficulty Level.") Originally we had 9th level characters attacking 7th level monsters on the 6th dungeon level with 4th level spells; we now have 6th level characters using 2nd level spells on an Encounter Level 4 Encounter. Wait a minute, he's not just 6th character level , he's a 4th class level cleric/2nd class level bard! :) The room was not built on a level grade of slope, either. -Adventurers who only exist to adventure. How many people only live a mercenary lifestyle in historical experience? A very rare few, comparatively. I'd like to see more characters with missions of vengance, goals of starting businesses, or just pay out a massive family debt, or something besides being an orphan and living for treasure seeking. It's a "grade-b" version of the old series [i]Kung Fu.[/i] -Spells with cutesy material components. Spells that need legume seeds to break wind? Copper pieces to read thoughts? In-can telephones to send messages by magic? Sympathetic magic was funny in 1st edition, but it's now a staple that wears thin to me. [/QUOTE]
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