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What D&D cliches are you sick of?
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<blockquote data-quote="rocket1969" data-source="post: 6439356" data-attributes="member: 6785631"><p>OOo Ooo--so much of this is in my new 5E campaign. First off...a small outpost of goblins that were not evil were routed and killed by elves when they were driven to the surface. </p><p></p><p>a) So far the low level magic is really not game imbalancing. Though admittedly we have only a bard as caster. The warlock comes in at the next session but--not so much a problem so far.</p><p></p><p>b) I agree. my previous pathfinder homebrew had penty of barbarian characters--but I limited the game world to the four base classes--and they were fighters. Not a fan of monks or--to be honest druids either. And i posted about my problem with clerics...still i'm being open to allow the players to be what they want to be--to play the system as it is writtenw ith some very minor exceptions.</p><p></p><p>c) I agree with you here. But the second heavy armour feat adds in the damage removal aspect which is a good step. the AC system is an emulation--not a simulation. Just like hit points arent really wounds (in my game anyway) so much as knocking a dude off his pins, rattling him, taking him off his game until that last hit point damage hits home...AC is simply missing doing that kind of damage--whether it glances off the pauldron or is spun away from...</p><p></p><p>d) it's my literary base...but i hate that...my gf--who games pointed out that my sources--thieves world, lotr, elric, conan, lankhmar--are not her cup of tea at all...she likes the feist stuff---the saberhagen works--the really high powered--demi-gods as lead character stuff. Chacon son Gout...but falling damage is BS. It is the one thing I will houserule the holy hamburger out of--damage goes up fast--1d6 at 10ft, 3d at 20, 4d at 30, 7d at 40, 11d at 50 etc. Save at increments of 5 per 10 feet or drop to zero and begin making death saves. (fact: at 50- feet 95% of people die.) HALO jumping monks indeed--pshaw!</p><p></p><p>e) my caves have slippery, slopey chasmey, underground riverish effects...nothing like a hook horror attacking you while you try and navigate an 80 degree waterslick slope without sliding on your face.</p></blockquote><p></p>
[QUOTE="rocket1969, post: 6439356, member: 6785631"] OOo Ooo--so much of this is in my new 5E campaign. First off...a small outpost of goblins that were not evil were routed and killed by elves when they were driven to the surface. a) So far the low level magic is really not game imbalancing. Though admittedly we have only a bard as caster. The warlock comes in at the next session but--not so much a problem so far. b) I agree. my previous pathfinder homebrew had penty of barbarian characters--but I limited the game world to the four base classes--and they were fighters. Not a fan of monks or--to be honest druids either. And i posted about my problem with clerics...still i'm being open to allow the players to be what they want to be--to play the system as it is writtenw ith some very minor exceptions. c) I agree with you here. But the second heavy armour feat adds in the damage removal aspect which is a good step. the AC system is an emulation--not a simulation. Just like hit points arent really wounds (in my game anyway) so much as knocking a dude off his pins, rattling him, taking him off his game until that last hit point damage hits home...AC is simply missing doing that kind of damage--whether it glances off the pauldron or is spun away from... d) it's my literary base...but i hate that...my gf--who games pointed out that my sources--thieves world, lotr, elric, conan, lankhmar--are not her cup of tea at all...she likes the feist stuff---the saberhagen works--the really high powered--demi-gods as lead character stuff. Chacon son Gout...but falling damage is BS. It is the one thing I will houserule the holy hamburger out of--damage goes up fast--1d6 at 10ft, 3d at 20, 4d at 30, 7d at 40, 11d at 50 etc. Save at increments of 5 per 10 feet or drop to zero and begin making death saves. (fact: at 50- feet 95% of people die.) HALO jumping monks indeed--pshaw! e) my caves have slippery, slopey chasmey, underground riverish effects...nothing like a hook horror attacking you while you try and navigate an 80 degree waterslick slope without sliding on your face. [/QUOTE]
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