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What D&D cliches are you sick of?
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<blockquote data-quote="Celebrim" data-source="post: 6441363" data-attributes="member: 4937"><p>If we could just get rid of the Forgotten Realms, we could take care of half of this at a stroke.</p><p></p><p></p><p></p><p>Ok, what do you have against pirates? Edward Teach? Stede Bonnet? Henry Morgan? Bartholomew Roberts? Edward Low? Calico Jack? Henry Every? Or for that matter John Paul Jones, Cheung Po Tsai, and Francis Drake.</p><p></p><p>I don't think you have to choose between no pirates and Captain Jack Sparrow. There are plenty of believable characters available of a piratical bent, and lets not forget that for most of human history, pirating was considered good business and backed officially by a great many nations of every sort. </p><p></p><p></p><p></p><p>On my list as well.</p><p></p><p></p><p></p><p>Oh absolutely. Worse, lightly defended dungeons just a few hours from civilization that everyone knows about yet are still filled with treasure despite the fact that every shop keeper and city guard is higher level than the starting PC's to dissuade the PC's from trying to rob the shopkeepers instead of stocking up at Treasure Mart (aka, the Dungeon).</p><p></p><p></p><p></p><p>Not a fan of The Mafia? I admit that thieves guilds can be romanticized, but have you read Oliver Twist? Prince and the Pauper? Both have thieves guilds and neither is ultimately that romantic. I think it's possible to do criminal organizations well, and appropriate the 'guild' concept.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6441363, member: 4937"] If we could just get rid of the Forgotten Realms, we could take care of half of this at a stroke. Ok, what do you have against pirates? Edward Teach? Stede Bonnet? Henry Morgan? Bartholomew Roberts? Edward Low? Calico Jack? Henry Every? Or for that matter John Paul Jones, Cheung Po Tsai, and Francis Drake. I don't think you have to choose between no pirates and Captain Jack Sparrow. There are plenty of believable characters available of a piratical bent, and lets not forget that for most of human history, pirating was considered good business and backed officially by a great many nations of every sort. On my list as well. Oh absolutely. Worse, lightly defended dungeons just a few hours from civilization that everyone knows about yet are still filled with treasure despite the fact that every shop keeper and city guard is higher level than the starting PC's to dissuade the PC's from trying to rob the shopkeepers instead of stocking up at Treasure Mart (aka, the Dungeon). Not a fan of The Mafia? I admit that thieves guilds can be romanticized, but have you read Oliver Twist? Prince and the Pauper? Both have thieves guilds and neither is ultimately that romantic. I think it's possible to do criminal organizations well, and appropriate the 'guild' concept. [/QUOTE]
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What D&D cliches are you sick of?
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