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What D&D cliches are you sick of?
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<blockquote data-quote="Celebrim" data-source="post: 6445571" data-attributes="member: 4937"><p>Well, I guess that depends on your definition of 'swimming in gold'.</p><p></p><p>Some examples:</p><p></p><p>Augury: 300 g.p.</p><p>Continual Light: 500 g.p.</p><p>Commune: 1000 g.p. + 500 g.p per question</p><p>Cure Light Wounds: 100 g.p.</p><p>Cure Disease: 1000 g.p.</p><p>Detect Magic: 100 g.p.</p><p>Divination: 1000 g.p.</p><p>Earthquake: 10,000 g.p.</p><p>Exorcise: 1000 g.p/level of caster</p><p>Heal: 200 g.p./hit point healed</p><p>Regenerate: 15,000 g.p.</p><p>Remove Curse: 500 g.p./level of caster</p><p></p><p>And so forth. Additionally note, "Price can be adjusted for faithful, lower level characters. Likewise, they can be upped a bit for those who are not regular attendees of services. If the caster is expected to travel any distance, but not at risk, factors will be as much as doubled. If at any risk, the cleric is likely to refuse or charge 5 or more times the rates shown." And there is a bunch more like that, which goes on to note at length that it doesn't matter how much the cause of good (or evil) is furthered by the spell, the prices won't come down and in general will only go up because the above assumes the party has similar goals, beliefs, religions, and so forth as the caster - this is already as it were at a discount. Also, if the party finds the rates reasonable, so that they become return customers, then the cleric will raise the rates in order to deter future interruptions.</p><p></p><p>Now note, by way of comparison, unskilled labor requires a fee of 1 s.p. per working day in 1e D&D, and so the above fees are vastly more than a year's wages for a normal laborer even for something like cure light wounds that costs the cleric only a fraction of a days labor and with low opportunity cost. A cleric with just one customer a year is doing pretty well for himself at those rates.</p><p></p><p>Suppose the caster wishes to simply learn the spell from an NPC. Well...</p><p></p><p>"Non-player character hirelings and henchmen will ABSOLUTELY REFUSE to co-operate freely with player characters, even their own masters or mistresses...As a general rule, they will require value plus a bonus when dealing with their liege. If they will deal with other PCs (or NPCs) at all, they will require double value plus a considerable bonus. For example, Thigru Thorkisen, Magician for hire of Olaf Blue Cheeks, a 10th level Lord, knows the spell suggestion, and Olaf's associate, Halfdan the Necromancer, requests that he be allowed to copy this spell into his book of 3rd level spells. If Olaf is willing, Halfdan can approach Thigru. If Halfdan has been at least civil to the magician, Thigru will ask nothing more than a third level spell in return, plus some other spell, plus some minor magic item such as a set of three potions, a scroll of three spells, or perhaps a ring of invisibility. If Halfdan had formerly insulted the magician, then the price would be more dear; but supposing the necromancer had actually saved Thigru's life at one time, the cost would be reduced to but a spell exchange and a single potion or scroll of one spell." - all caps are in the original</p><p></p><p>In the very best possible case, if you want to get an NPC whose is the sworn servant and employee of your close friend and whose life you have saved to teach you a new spell to put into your spellbook, why he'll only demand equal payment plus an additional fee of a magic item.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6445571, member: 4937"] Well, I guess that depends on your definition of 'swimming in gold'. Some examples: Augury: 300 g.p. Continual Light: 500 g.p. Commune: 1000 g.p. + 500 g.p per question Cure Light Wounds: 100 g.p. Cure Disease: 1000 g.p. Detect Magic: 100 g.p. Divination: 1000 g.p. Earthquake: 10,000 g.p. Exorcise: 1000 g.p/level of caster Heal: 200 g.p./hit point healed Regenerate: 15,000 g.p. Remove Curse: 500 g.p./level of caster And so forth. Additionally note, "Price can be adjusted for faithful, lower level characters. Likewise, they can be upped a bit for those who are not regular attendees of services. If the caster is expected to travel any distance, but not at risk, factors will be as much as doubled. If at any risk, the cleric is likely to refuse or charge 5 or more times the rates shown." And there is a bunch more like that, which goes on to note at length that it doesn't matter how much the cause of good (or evil) is furthered by the spell, the prices won't come down and in general will only go up because the above assumes the party has similar goals, beliefs, religions, and so forth as the caster - this is already as it were at a discount. Also, if the party finds the rates reasonable, so that they become return customers, then the cleric will raise the rates in order to deter future interruptions. Now note, by way of comparison, unskilled labor requires a fee of 1 s.p. per working day in 1e D&D, and so the above fees are vastly more than a year's wages for a normal laborer even for something like cure light wounds that costs the cleric only a fraction of a days labor and with low opportunity cost. A cleric with just one customer a year is doing pretty well for himself at those rates. Suppose the caster wishes to simply learn the spell from an NPC. Well... "Non-player character hirelings and henchmen will ABSOLUTELY REFUSE to co-operate freely with player characters, even their own masters or mistresses...As a general rule, they will require value plus a bonus when dealing with their liege. If they will deal with other PCs (or NPCs) at all, they will require double value plus a considerable bonus. For example, Thigru Thorkisen, Magician for hire of Olaf Blue Cheeks, a 10th level Lord, knows the spell suggestion, and Olaf's associate, Halfdan the Necromancer, requests that he be allowed to copy this spell into his book of 3rd level spells. If Olaf is willing, Halfdan can approach Thigru. If Halfdan has been at least civil to the magician, Thigru will ask nothing more than a third level spell in return, plus some other spell, plus some minor magic item such as a set of three potions, a scroll of three spells, or perhaps a ring of invisibility. If Halfdan had formerly insulted the magician, then the price would be more dear; but supposing the necromancer had actually saved Thigru's life at one time, the cost would be reduced to but a spell exchange and a single potion or scroll of one spell." - all caps are in the original In the very best possible case, if you want to get an NPC whose is the sworn servant and employee of your close friend and whose life you have saved to teach you a new spell to put into your spellbook, why he'll only demand equal payment plus an additional fee of a magic item. [/QUOTE]
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