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What D&D Does That is So Good: A Celebration of 5e's Advantages
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<blockquote data-quote="Sacrosanct" data-source="post: 8278311" data-attributes="member: 15700"><p>There were games out in the late 70s that had all of those as well. Yeah, D&D did a lot of things right in 1974, but it also did some things wrong. 1e is my favorite edition, but we have to be honest with ourselves. OD&D was a mess for anyone trying to learn. You couldn't. You had to have an existing player teach you.</p><p></p><p>By the time the 1e PHB and DMG came out, while a huge refinement over OD&D, it still had a lot of problematic issues that were not easily grasped and where your point 2 definitely doesn't apply. Attack table matrix's, hundreds of pages of rules that nearly every table ignored a large chunk of anyway, complete lack of diversity in representation, etc. It wasn't until Moldvay's B/X (and Mentzer's BECMI) before we finally had a version of D&D that hits all of your points and was actually a really good presented and easily understood game. I gotta say, it's not very often when I hear someone actually try to make an argument that 1e was not rules heavy and was easily understandable lol.</p><p></p><p>But again, by then there were also many other games that did all that too. But back then, before the internet, actual marketing and distribution mattered. It was soooooo much harder to get alternative RPGs out in the market than today, with POD, advertising, social media, etc. So a large part of D&D's success in the 70s going forward was that it was the only option most people had access to. Not that it was designed the best.</p><p></p><p></p><p>This isn't accurate at all. 5e didn't do a "good enough" job to keep the base happy. It did a great job that resulted in bringing back the gamer base that left, and then expanding the current gamer base by a huge amount. You have to give credit where credit is due.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8278311, member: 15700"] There were games out in the late 70s that had all of those as well. Yeah, D&D did a lot of things right in 1974, but it also did some things wrong. 1e is my favorite edition, but we have to be honest with ourselves. OD&D was a mess for anyone trying to learn. You couldn't. You had to have an existing player teach you. By the time the 1e PHB and DMG came out, while a huge refinement over OD&D, it still had a lot of problematic issues that were not easily grasped and where your point 2 definitely doesn't apply. Attack table matrix's, hundreds of pages of rules that nearly every table ignored a large chunk of anyway, complete lack of diversity in representation, etc. It wasn't until Moldvay's B/X (and Mentzer's BECMI) before we finally had a version of D&D that hits all of your points and was actually a really good presented and easily understood game. I gotta say, it's not very often when I hear someone actually try to make an argument that 1e was not rules heavy and was easily understandable lol. But again, by then there were also many other games that did all that too. But back then, before the internet, actual marketing and distribution mattered. It was soooooo much harder to get alternative RPGs out in the market than today, with POD, advertising, social media, etc. So a large part of D&D's success in the 70s going forward was that it was the only option most people had access to. Not that it was designed the best. This isn't accurate at all. 5e didn't do a "good enough" job to keep the base happy. It did a great job that resulted in bringing back the gamer base that left, and then expanding the current gamer base by a huge amount. You have to give credit where credit is due. [/QUOTE]
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