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What D&D Does That is So Good: A Celebration of 5e's Advantages
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<blockquote data-quote="AtomicPope" data-source="post: 8279336" data-attributes="member: 64790"><p>I don't want to bring up different editions of D&D but I believe the reason 5e is popular is because it gets back to the root of what made D&D great and different from other RPGs - Dungeons and Dragons is the hero's tale. D&D is a heroic game. You may be weak, downtrodden, misunderstood, or overlooked despite your position (a prince might be denied and his brother takes the thrown). In D&D, that's just the beginning. By the time you've practiced with your sword you're slaying a dozen goblins without breaking a sweat. Dungeons and Dragons should have never turned into a number crunch game or a super heroes game. In needs to remain in the heroic mode, and I believe 5e is getting back to what made AD&D so different. </p><p></p><p>The arguments that "D&D isn't realistic" or "hit points don't make sense" really misses the entire point: YES! D&D isn't realistic, it's mythic and heroic. Other systems do a much better job of being realistic, but that's their schtick. The rewards system for D&D is for fighting, disarming traps, and completing quests (optional). It's designed to reward heroism. Instinctively we understand this because "evil campaigns" are just players and DMs slumming it for a season. In D&D everyone is destined for a seat at the table. They're labeled "classes" but the four basic classes represent different types of heroes found in folk lore. D&D appeals to our nature (whoever we are), our culture (wherever we're from), and our imagination because getting old doesn't mean we forget how to dream.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 8279336, member: 64790"] I don't want to bring up different editions of D&D but I believe the reason 5e is popular is because it gets back to the root of what made D&D great and different from other RPGs - Dungeons and Dragons is the hero's tale. D&D is a heroic game. You may be weak, downtrodden, misunderstood, or overlooked despite your position (a prince might be denied and his brother takes the thrown). In D&D, that's just the beginning. By the time you've practiced with your sword you're slaying a dozen goblins without breaking a sweat. Dungeons and Dragons should have never turned into a number crunch game or a super heroes game. In needs to remain in the heroic mode, and I believe 5e is getting back to what made AD&D so different. The arguments that "D&D isn't realistic" or "hit points don't make sense" really misses the entire point: YES! D&D isn't realistic, it's mythic and heroic. Other systems do a much better job of being realistic, but that's their schtick. The rewards system for D&D is for fighting, disarming traps, and completing quests (optional). It's designed to reward heroism. Instinctively we understand this because "evil campaigns" are just players and DMs slumming it for a season. In D&D everyone is destined for a seat at the table. They're labeled "classes" but the four basic classes represent different types of heroes found in folk lore. D&D appeals to our nature (whoever we are), our culture (wherever we're from), and our imagination because getting old doesn't mean we forget how to dream. [/QUOTE]
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What D&D Does That is So Good: A Celebration of 5e's Advantages
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