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<blockquote data-quote="Jack7" data-source="post: 5775910" data-attributes="member: 54707"><p><span style="font-family: 'Verdana'">This is personally how I see previous editions of D&D.</span></p><p> </p><p> </p><p> <span style="font-family: 'Verdana'"><strong>Original Editions</strong> - An odd mix of Wargaming and Fantasy, still pretty heavy on the Wargaming. Wargaming was becoming personalized and individualized, concentrating less on the grand sweep of armies, but of the movement and actions of small, specialized teams of "adventurers." </span></p><p> </p><p> <span style="font-family: 'Verdana'"><span style="color: Lime"><strong>AD&D</strong></span> - The "Art of Adventuring." To me AD&D represents adventuring as an Art Form. Fantasy, literature, myth, imagination. Anything could happen. Characterization was stressed. Role-play was preeminent. It was a Greek game, and was mostly mythical. AD&D was a "Nerd Game."</span></p><p> </p><p> <span style="font-family: 'Verdana'"><span style="color: Red"><strong>2nd Edition</strong></span> - The only edition I never played, or even saw (except I once briefly, and I mean for about 3 minutes, scanned a fiend's book). I never saw it played, owned it, or used it. So I'm unqualified to say.</span></p><p> </p><p> <span style="font-family: 'Verdana'"><span style="color: Blue"><strong>3rd Edition</strong></span> - The "Science of Adventuring." To me the 3rd Edition represented adventuring more as a science, rather than an art, and oftentimes as a legal enterprise. Planning, rules, strategy, measurement. Things happened because they were supposed to. Systems were stressed. Rule-play was preeminent. It was a Roman game, and was mainly engineering. 3rd Edition was a "Geek Game."</span></p><p> </p><p> <span style="font-family: 'Verdana'"><span style="color: Purple"><strong>4th Edition</strong></span> - "Superhero Fantasy-Adventuring." To me 4th Edition represents, overall, fantasy adventuring as more of an effort to create a superhero milieu and an opportunity for characters to become superheroes. Nothing happened without a power being employed. Personal power was stressed. Complexity was preeminent. An information age game. 4th Edition was a "post-post modernist game" or a sort of transhumanist-fantasy game.</span></p><p> </p><p> </p><p> <span style="font-family: 'Verdana'">To me all of these various versions of the game represent to some large degree the nature of the society and time and creators that produce them. Yet to some lesser or greater degree these games represent, at least to some sub-segment of the general population, what the creators wish their society and time and age to become.</span></p><p> </p><p> <span style="font-family: 'Verdana'">You're welcome to give your own opinion on what these various incarnations of the game have represented to you, and your opinions on these matters.</span></p></blockquote><p></p>
[QUOTE="Jack7, post: 5775910, member: 54707"] [FONT=Verdana]This is personally how I see previous editions of D&D.[/FONT] [FONT=Verdana][B]Original Editions[/B] - An odd mix of Wargaming and Fantasy, still pretty heavy on the Wargaming. Wargaming was becoming personalized and individualized, concentrating less on the grand sweep of armies, but of the movement and actions of small, specialized teams of "adventurers." [/FONT] [FONT=Verdana][COLOR=Lime][B]AD&D[/B][/COLOR] - The "Art of Adventuring." To me AD&D represents adventuring as an Art Form. Fantasy, literature, myth, imagination. Anything could happen. Characterization was stressed. Role-play was preeminent. It was a Greek game, and was mostly mythical. AD&D was a "Nerd Game."[/FONT] [FONT=Verdana][COLOR=Red][B]2nd Edition[/B][/COLOR] - The only edition I never played, or even saw (except I once briefly, and I mean for about 3 minutes, scanned a fiend's book). I never saw it played, owned it, or used it. So I'm unqualified to say.[/FONT] [FONT=Verdana][COLOR=Blue][B]3rd Edition[/B][/COLOR] - The "Science of Adventuring." To me the 3rd Edition represented adventuring more as a science, rather than an art, and oftentimes as a legal enterprise. Planning, rules, strategy, measurement. Things happened because they were supposed to. Systems were stressed. Rule-play was preeminent. It was a Roman game, and was mainly engineering. 3rd Edition was a "Geek Game."[/FONT] [FONT=Verdana][COLOR=Purple][B]4th Edition[/B][/COLOR] - "Superhero Fantasy-Adventuring." To me 4th Edition represents, overall, fantasy adventuring as more of an effort to create a superhero milieu and an opportunity for characters to become superheroes. Nothing happened without a power being employed. Personal power was stressed. Complexity was preeminent. An information age game. 4th Edition was a "post-post modernist game" or a sort of transhumanist-fantasy game.[/FONT] [FONT=Verdana]To me all of these various versions of the game represent to some large degree the nature of the society and time and creators that produce them. Yet to some lesser or greater degree these games represent, at least to some sub-segment of the general population, what the creators wish their society and time and age to become.[/FONT] [FONT=Verdana]You're welcome to give your own opinion on what these various incarnations of the game have represented to you, and your opinions on these matters.[/FONT] [/QUOTE]
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