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What D&D has Been to Me (or You)
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<blockquote data-quote="Mercutio01" data-source="post: 5779626" data-attributes="member: 37277"><p><span style="font-family: 'Verdana'"><strong>Original Editions/Basic</strong> - Have a copy of the boxed set but haven't played it. I've read through it a bunch of times for ideas and to see how it was built. I have played Mentzer Basic and own a nice copy of that with original crayon and all. It's quick, simple, and fun to play, but my experience with it is pretty much limited to dungeon crawls</span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: Lime"><strong>AD&D</strong></span> - Own the PHB and DMG. Played it, but found it a bit too difficult in practice, especially when looking at things like weapon speed. The attack matrices felt like they gave too much power to the DM, and I just overall didn't enjoy it as I did Basic.</span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: Red"><strong>2nd Edition</strong></span> - The first edition I played chronologically. My first real introduction to D&D and gaming in general. Started this in the Boy Scout troop I belonged to at the time (we later played "Price of Freedom," "Battletech/Mechwarrior," and "Morrow Project.") The THAC0 concept bothered me for awhile, and then I played 1E and became thankful for THAC0 for awhile. I even tried DMing for the first time, although I didn't do so well. For me, this was D&D writ large, and some of my fondest gaming experiences come out of 2E as that was my primary system for years, until...</span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: Blue"><strong>3rd Edition</strong></span> - I totally wasn't a fan at first. It felt like some sacred cows had been sacrificed (Thief percentages, Save vs. and, yes, THAC0). Then I played in a few games. I was a convert. It was everything 2E was for me, but better and more coherent. Unified mechanics for just about everything, no more roll under, roll over, subtraction, and different dice for seemingly similar actions. If 2E was some of my fondest experiences, 3E was most of the rest of them. Then I started DMing, and spending 4 times as long to prep as I spent playing, and I just didn't have that kind of time to really sink into it. That led to the promises of...</span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: Purple"><strong>4th Edition</strong></span> - Simplified DM mechanics to make it easier to prep, pick up, and play. The card mechanic intrigued the hell out of me. Promise of a 3d character generator, character sheet, integrated VTT that would allow me to play with my old gaming friends that had spread across the country...they were speaking my language. Then finance issues hit close to home (directly at home, actually), and computer programs were so much vaporware. I got to DM, and it really was easier and more fun from my perspective behind the screen. Then I started playing, sans online tools. Creating characters became a chore on the order of 3E DM prep. Each character felt pretty much identical to the next, with minor differences in numbers all that really seemed to separate them. Still playing it (especially since I spent so long to make some of the characters, you're darn tootin' I was going to use them), but not a fan any longer. Moved to...</span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: Yellow"><strong>Pathfinder</strong></span> - All of the good things I remember about 3E. Most of the same hang-ups. Still playing it. Still liking it as much as I did 3E, still don't really have the time to sink into DM prep that it requires for me to feel decently prepared.</span></p><p></p><p><span style="font-family: 'Verdana'">In general, I've moved away from straight D&D as rules-light is having a bigger and bigger appeal to me. Between that and some of the indie-games which have a serious sexy factor by really leveraging the gaming social contract so that players and GM agree to work together to drive narrative and add to the fiction of the game (I'm looking at you, Slasher Flick, Apocalypse World, and ICONS), I find my love of gaming is exhibiting itself in a new fashion, generally outside traditional D&D, although some of the OSR types of games, Old School Hack in particular, seem to scratch both itches equally, which is nice.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">All that said, I'm very, very much hopeful for 5E, and really want them to succeed at the design goal to appeal to players of all editions.</span></p></blockquote><p></p>
[QUOTE="Mercutio01, post: 5779626, member: 37277"] [FONT=Verdana][B]Original Editions/Basic[/B] - Have a copy of the boxed set but haven't played it. I've read through it a bunch of times for ideas and to see how it was built. I have played Mentzer Basic and own a nice copy of that with original crayon and all. It's quick, simple, and fun to play, but my experience with it is pretty much limited to dungeon crawls[/FONT] [FONT=Verdana][COLOR=Lime][B]AD&D[/B][/COLOR] - Own the PHB and DMG. Played it, but found it a bit too difficult in practice, especially when looking at things like weapon speed. The attack matrices felt like they gave too much power to the DM, and I just overall didn't enjoy it as I did Basic.[/FONT] [FONT=Verdana][COLOR=Red][B]2nd Edition[/B][/COLOR] - The first edition I played chronologically. My first real introduction to D&D and gaming in general. Started this in the Boy Scout troop I belonged to at the time (we later played "Price of Freedom," "Battletech/Mechwarrior," and "Morrow Project.") The THAC0 concept bothered me for awhile, and then I played 1E and became thankful for THAC0 for awhile. I even tried DMing for the first time, although I didn't do so well. For me, this was D&D writ large, and some of my fondest gaming experiences come out of 2E as that was my primary system for years, until...[/FONT] [FONT=Verdana][COLOR=Blue][B]3rd Edition[/B][/COLOR] - I totally wasn't a fan at first. It felt like some sacred cows had been sacrificed (Thief percentages, Save vs. and, yes, THAC0). Then I played in a few games. I was a convert. It was everything 2E was for me, but better and more coherent. Unified mechanics for just about everything, no more roll under, roll over, subtraction, and different dice for seemingly similar actions. If 2E was some of my fondest experiences, 3E was most of the rest of them. Then I started DMing, and spending 4 times as long to prep as I spent playing, and I just didn't have that kind of time to really sink into it. That led to the promises of...[/FONT] [FONT=Verdana][COLOR=Purple][B]4th Edition[/B][/COLOR] - Simplified DM mechanics to make it easier to prep, pick up, and play. The card mechanic intrigued the hell out of me. Promise of a 3d character generator, character sheet, integrated VTT that would allow me to play with my old gaming friends that had spread across the country...they were speaking my language. Then finance issues hit close to home (directly at home, actually), and computer programs were so much vaporware. I got to DM, and it really was easier and more fun from my perspective behind the screen. Then I started playing, sans online tools. Creating characters became a chore on the order of 3E DM prep. Each character felt pretty much identical to the next, with minor differences in numbers all that really seemed to separate them. Still playing it (especially since I spent so long to make some of the characters, you're darn tootin' I was going to use them), but not a fan any longer. Moved to...[/FONT] [FONT=Verdana][COLOR=Yellow][B]Pathfinder[/B][/COLOR] - All of the good things I remember about 3E. Most of the same hang-ups. Still playing it. Still liking it as much as I did 3E, still don't really have the time to sink into DM prep that it requires for me to feel decently prepared.[/FONT] [Font=Verdana]In general, I've moved away from straight D&D as rules-light is having a bigger and bigger appeal to me. Between that and some of the indie-games which have a serious sexy factor by really leveraging the gaming social contract so that players and GM agree to work together to drive narrative and add to the fiction of the game (I'm looking at you, Slasher Flick, Apocalypse World, and ICONS), I find my love of gaming is exhibiting itself in a new fashion, generally outside traditional D&D, although some of the OSR types of games, Old School Hack in particular, seem to scratch both itches equally, which is nice. All that said, I'm very, very much hopeful for 5E, and really want them to succeed at the design goal to appeal to players of all editions.[/FONT] [/QUOTE]
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