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What D&D Product Can Be Seen In The Crystals?
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<blockquote data-quote="Faolyn" data-source="post: 8580876" data-attributes="member: 6915329"><p>Planescape is more than Sigil, though, and Sigil will likely be different from the Radiant Citadel.</p><p></p><p>First, Sigil has the factions. The factions do need some work, but I'd bet they could be redone so that their philosophies were all equally interesting and useful to play <em>and </em>were capable of working well in a party with people of other factions. Secondly, Sigil is a place of neutrality, where fiends, celestials, modrons, and slaadi can all live and work together, or at least kill each other for reasons that aren't related to planar politics. What little we know of Radiant Citadel suggests that isn't the case there. [Edited to finish a sentence; I gotta proofread better.]</p><p></p><p>Secondly, Planescape is, in fact, <em>all </em>of the planes. Now, it could be that they don't publish Planescape but publish a "So-and-so's Manual of the Planes (with Sigil as a chapter in it), which would also be fine. Expand upon each of the planes and the unique conditions therein, include a guide for creating your own planes (for people who don't like the Wheel) and demiplanes, a section on different types of planar adventures in the same way VGR had a section on different types of horror, include a few new races and monsters, and it'd be great.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8580876, member: 6915329"] Planescape is more than Sigil, though, and Sigil will likely be different from the Radiant Citadel. First, Sigil has the factions. The factions do need some work, but I'd bet they could be redone so that their philosophies were all equally interesting and useful to play [I]and [/I]were capable of working well in a party with people of other factions. Secondly, Sigil is a place of neutrality, where fiends, celestials, modrons, and slaadi can all live and work together, or at least kill each other for reasons that aren't related to planar politics. What little we know of Radiant Citadel suggests that isn't the case there. [Edited to finish a sentence; I gotta proofread better.] Secondly, Planescape is, in fact, [I]all [/I]of the planes. Now, it could be that they don't publish Planescape but publish a "So-and-so's Manual of the Planes (with Sigil as a chapter in it), which would also be fine. Expand upon each of the planes and the unique conditions therein, include a guide for creating your own planes (for people who don't like the Wheel) and demiplanes, a section on different types of planar adventures in the same way VGR had a section on different types of horror, include a few new races and monsters, and it'd be great. [/QUOTE]
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What D&D Product Can Be Seen In The Crystals?
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