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What D&D reflects today, media wise...
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<blockquote data-quote="TheAlkaizer" data-source="post: 8522438" data-attributes="member: 7024893"><p>DotA (or Defense of the Ancients) is a mod that was created using the modding tools of Warcraft 3. It used the heroes, items and assets of the game to popularize a new genre (MOBAs, or Multiplayer Online Battle Arenas) where typically two teams of five players, each controlling one hero, split on three lanes on their half of the map to battle another team of five players doing the same. Minions, or creeps, are AI controlled petty enemies that periodically spawn at each team's base and make their way through the three lanes to try and reach the enemy's base. Each team are killing each other's minions and supporting theirs to try and "push" all the way to the enemy's base and destroy their main building and win the game. There's often side objectives scattered around the map.</p><p></p><p>[ATTACH=full]150539[/ATTACH]</p><p></p><p>Other examples in the same genre are Heroes of the Storm (by Blizzard), DotA 2 (by Valve), League of Legends (by Riot Games) and Smite (by Hi-Rez studios).</p><p></p><p>The most recent iteration is Dota 2, developed by Valve. Like most other MOBAs it's well known (among other things) for itss ecclectic and colorful cast of characters with different abilities, silhouettes and backstories.</p><p></p><p>See <a href="https://www.dota2.com/heroes" target="_blank">Dota Heroes</a> if you are curious.</p><p></p><p>[ATTACH=full]150540[/ATTACH]</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8522438, member: 7024893"] DotA (or Defense of the Ancients) is a mod that was created using the modding tools of Warcraft 3. It used the heroes, items and assets of the game to popularize a new genre (MOBAs, or Multiplayer Online Battle Arenas) where typically two teams of five players, each controlling one hero, split on three lanes on their half of the map to battle another team of five players doing the same. Minions, or creeps, are AI controlled petty enemies that periodically spawn at each team's base and make their way through the three lanes to try and reach the enemy's base. Each team are killing each other's minions and supporting theirs to try and "push" all the way to the enemy's base and destroy their main building and win the game. There's often side objectives scattered around the map. [ATTACH type="full" alt="1642977984618.png"]150539[/ATTACH] Other examples in the same genre are Heroes of the Storm (by Blizzard), DotA 2 (by Valve), League of Legends (by Riot Games) and Smite (by Hi-Rez studios). The most recent iteration is Dota 2, developed by Valve. Like most other MOBAs it's well known (among other things) for itss ecclectic and colorful cast of characters with different abilities, silhouettes and backstories. See [URL='https://www.dota2.com/heroes']Dota Heroes[/URL] if you are curious. [ATTACH type="full" alt="1642978052656.png"]150540[/ATTACH] [/QUOTE]
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