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What D&D reflects today, media wise...
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<blockquote data-quote="Kurotowa" data-source="post: 8522631" data-attributes="member: 27957"><p>I think it's a question with an answer in layers.</p><p></p><p>At a base level, D&D is basing itself off earlier versions of D&D. We're talking fundamental things like what the classes are and how spellcasting works. At a second layer, D&D in definitely taking influences from other sources, but it's mixing them together and putting them through a D&D lens. Like, Witchlight and Strixhaven have a lot of familiar beats without being a direct copy of any one thing, and while the promo interview about the Psi Knight referenced Darth Vader as an influence it still puts that in a D&D context. And then you've got what the players bring to the table, like the time where a player just wanted to play Baby Groot and didn't care what mechanical frame we kitbashed together to make that happen for them.</p><p></p><p>We're not in the days where Dragon Magazine would have articles with new classes that were transparent copies of famous fictional characters. D&D has a much stronger identity now and the official devs do a good job of transforming inspirations to match that. But those inspirations are still there, and unofficial material can still be a much more direct insertion.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 8522631, member: 27957"] I think it's a question with an answer in layers. At a base level, D&D is basing itself off earlier versions of D&D. We're talking fundamental things like what the classes are and how spellcasting works. At a second layer, D&D in definitely taking influences from other sources, but it's mixing them together and putting them through a D&D lens. Like, Witchlight and Strixhaven have a lot of familiar beats without being a direct copy of any one thing, and while the promo interview about the Psi Knight referenced Darth Vader as an influence it still puts that in a D&D context. And then you've got what the players bring to the table, like the time where a player just wanted to play Baby Groot and didn't care what mechanical frame we kitbashed together to make that happen for them. We're not in the days where Dragon Magazine would have articles with new classes that were transparent copies of famous fictional characters. D&D has a much stronger identity now and the official devs do a good job of transforming inspirations to match that. But those inspirations are still there, and unofficial material can still be a much more direct insertion. [/QUOTE]
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