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What D&D should learn from a Song of Ice and Fire (Game of Thrones)
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<blockquote data-quote="Dannager" data-source="post: 6308315" data-attributes="member: 73683"><p>If you say so.</p><p></p><p></p><p></p><p>I think it's pretty obvious when a game's characters are more superhero than hero. I've played plenty of games like that. D&D, of any edition, doesn't come close.</p><p></p><p></p><p></p><p>It should only take "dozens" of them when there's a large power disparity between the player and the attacker.</p><p></p><p></p><p></p><p>I don't see why you'd come to the conclusion that this is a good philosophy for D&D. D&D is a game. Actual people are playing it. Actual people get attached to their characters. On balance, high survivability is better than low survivability. Obviously a middle ground is preferable.</p><p></p><p></p><p></p><p>Is this something your players have consistently asked for? Have they expressed a common concern, in other games, that their characters die <em>too infrequently?</em> I've been DMing for quite some time now, and I have yet to have a single player come up to me after a campaign and say, "You know what would have improved things for me? If I'd <em>died more often.</em>" In my experience, high-lethality is the sort of game trait (along with things like "low-magic", "anti-magic-mart", etc.) that is almost never requested by players and is almost always suggested by DMs.</p></blockquote><p></p>
[QUOTE="Dannager, post: 6308315, member: 73683"] If you say so. I think it's pretty obvious when a game's characters are more superhero than hero. I've played plenty of games like that. D&D, of any edition, doesn't come close. It should only take "dozens" of them when there's a large power disparity between the player and the attacker. I don't see why you'd come to the conclusion that this is a good philosophy for D&D. D&D is a game. Actual people are playing it. Actual people get attached to their characters. On balance, high survivability is better than low survivability. Obviously a middle ground is preferable. Is this something your players have consistently asked for? Have they expressed a common concern, in other games, that their characters die [I]too infrequently?[/I] I've been DMing for quite some time now, and I have yet to have a single player come up to me after a campaign and say, "You know what would have improved things for me? If I'd [I]died more often.[/I]" In my experience, high-lethality is the sort of game trait (along with things like "low-magic", "anti-magic-mart", etc.) that is almost never requested by players and is almost always suggested by DMs. [/QUOTE]
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