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What D&D should learn from a Song of Ice and Fire (Game of Thrones)
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<blockquote data-quote="Kinak" data-source="post: 6308359" data-attributes="member: 6694112"><p>There's something to be said for a more grounded dark fantasy... I'm not really sure that's ever been D&D, though. I certainly have games I'd rather use for that, although you could move an E6 variant there easily enough.</p><p></p><p>I think beyond that, the mortality of Game of Thrones is heavily dependent on its ensemble cast. Which could be an interesting concept to play with, particularly if you have an irregular group.</p><p></p><p>Interestingly, you end up with a very, very old school play style there. Players and character constantly dropping in and out, with the most powerful characters becoming involved in the politics of the landed gentry.</p><p></p><p>Really, Game of Thrones D&D could just be the way Gygax ran it back in the day.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6308359, member: 6694112"] There's something to be said for a more grounded dark fantasy... I'm not really sure that's ever been D&D, though. I certainly have games I'd rather use for that, although you could move an E6 variant there easily enough. I think beyond that, the mortality of Game of Thrones is heavily dependent on its ensemble cast. Which could be an interesting concept to play with, particularly if you have an irregular group. Interestingly, you end up with a very, very old school play style there. Players and character constantly dropping in and out, with the most powerful characters becoming involved in the politics of the landed gentry. Really, Game of Thrones D&D could just be the way Gygax ran it back in the day. Cheers! Kinak [/QUOTE]
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What D&D should learn from a Song of Ice and Fire (Game of Thrones)
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