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What D&D should learn from a Song of Ice and Fire (Game of Thrones)
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<blockquote data-quote="Mishihari Lord" data-source="post: 6308743" data-attributes="member: 128"><p>D&D could emulate the books with one very simple bit of DM guidance: "As soon as a character becomes heroic, sympathetic, or even interesting, kill him." I slogged through the first book in the hope that it would get better, but never again. It's probably obvious that this is one thing I hope D&D wouldn't take.</p><p></p><p>I liked the depth of the politics, all the factions, history, and personalities. If WoTC could find a way to incorporate this in the game with a way for the DM to keep track of everything without a crazy amount of work and a way for the players to learn the politics and interact with them without a huge time investment, that would be awesome.</p><p></p><p>I like low-magic settings too, but D&D is too WAHOOO! to do them well. I play other games when that's what I want - it's easier than completely rewriting D&D.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 6308743, member: 128"] D&D could emulate the books with one very simple bit of DM guidance: "As soon as a character becomes heroic, sympathetic, or even interesting, kill him." I slogged through the first book in the hope that it would get better, but never again. It's probably obvious that this is one thing I hope D&D wouldn't take. I liked the depth of the politics, all the factions, history, and personalities. If WoTC could find a way to incorporate this in the game with a way for the DM to keep track of everything without a crazy amount of work and a way for the players to learn the politics and interact with them without a huge time investment, that would be awesome. I like low-magic settings too, but D&D is too WAHOOO! to do them well. I play other games when that's what I want - it's easier than completely rewriting D&D. [/QUOTE]
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