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What D&D should learn from a Song of Ice and Fire (Game of Thrones)
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<blockquote data-quote="Ruin Explorer" data-source="post: 6308796" data-attributes="member: 18"><p>The trouble with this is that D&D is quite a complex game, with quite a complex advancement scheme, and this is likely to be particularly so when controlling multiple characters each*.</p><p></p><p>I've run and played in games which used that sort of setup - Ars Magica and Star Wars D6 (Darkstyrder campaign), and it was great - the latter was some of the best gaming I've ever been involved in. However, it also clearly wasn't for everyone - the more casual, less rules-oriented players got kind of stressed by trying to understand how multiple different PCs worked in Ars Magica (less so in SWD6, because that uses a completely unified system, which D&D does not), and I feel like, even in a fairly simplified version of D&D, those same people are going to get stressed by trying to deal with the unique systems from, say, Fighter, Rogue and Wizard.</p><p></p><p>So I feel like, unless you have veteran and rule-savvy players, multiple characters in D&D is likely to result in a lot of stress/frustration. It's also challenging with D&D's advancement methods - unless you do something like adopt "You level when the DM says so" (which is a fine method, to be sure!), PCs are likely to get widely out-of-whack level-wise, and even with "flatter" versions of D&D like 2E and 5E, that's going to be a problem.</p><p></p><p>* = I can expand on this, but it'll be lengthy.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6308796, member: 18"] The trouble with this is that D&D is quite a complex game, with quite a complex advancement scheme, and this is likely to be particularly so when controlling multiple characters each*. I've run and played in games which used that sort of setup - Ars Magica and Star Wars D6 (Darkstyrder campaign), and it was great - the latter was some of the best gaming I've ever been involved in. However, it also clearly wasn't for everyone - the more casual, less rules-oriented players got kind of stressed by trying to understand how multiple different PCs worked in Ars Magica (less so in SWD6, because that uses a completely unified system, which D&D does not), and I feel like, even in a fairly simplified version of D&D, those same people are going to get stressed by trying to deal with the unique systems from, say, Fighter, Rogue and Wizard. So I feel like, unless you have veteran and rule-savvy players, multiple characters in D&D is likely to result in a lot of stress/frustration. It's also challenging with D&D's advancement methods - unless you do something like adopt "You level when the DM says so" (which is a fine method, to be sure!), PCs are likely to get widely out-of-whack level-wise, and even with "flatter" versions of D&D like 2E and 5E, that's going to be a problem. * = I can expand on this, but it'll be lengthy. [/QUOTE]
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