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What D&D should learn from a Song of Ice and Fire (Game of Thrones)
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<blockquote data-quote="Ahnehnois" data-source="post: 6308835" data-attributes="member: 17106"><p>One other thing that occurs to me is the idea of spotlight. GRRM routinely stashes characters for later use, or brings them up out of obscurity, or changes their degree of relevance in a variety of ways over the course of their story; it's not just one clean, crisp "zero to hero" narrative.</p><p></p><p>Watching the most recent episode, it seemed to me that the Ellaria Sand character hasn't been developed in any meaningful way. AFAICT, she just had a few lines here and there to establish herself as Oberyn's best friend. And yet, they cast a legit actor to play her, and they ask the audience to care about her scream of horror, despite the relative lack of screentime and relevance of the character.</p><p></p><p>In the acting world, being able to work with that-to convey a character with minimal dialogue-is considered a virtue. I think there's a lot to be learned for D&D players from film and theater acting, particularly regarding humbleness and deference. It's okay if your character is marginalized or irrelevant. As long as the game itself is worth playing, you don't necessarily have to be doing something important right now.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6308835, member: 17106"] One other thing that occurs to me is the idea of spotlight. GRRM routinely stashes characters for later use, or brings them up out of obscurity, or changes their degree of relevance in a variety of ways over the course of their story; it's not just one clean, crisp "zero to hero" narrative. Watching the most recent episode, it seemed to me that the Ellaria Sand character hasn't been developed in any meaningful way. AFAICT, she just had a few lines here and there to establish herself as Oberyn's best friend. And yet, they cast a legit actor to play her, and they ask the audience to care about her scream of horror, despite the relative lack of screentime and relevance of the character. In the acting world, being able to work with that-to convey a character with minimal dialogue-is considered a virtue. I think there's a lot to be learned for D&D players from film and theater acting, particularly regarding humbleness and deference. It's okay if your character is marginalized or irrelevant. As long as the game itself is worth playing, you don't necessarily have to be doing something important right now. [/QUOTE]
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